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Roleplayer's Alternate Start - More Histories


nobumbump

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https://www.nexusmods.com/newvegas/mods/45739 - This is a great mod, and as someone who usually creates a backstory in my head for each character it's one that I couldn't imagine playing without. After all this time, it feels a bit lacking, doesn't it? Robco certified seemed to be able to add more backstories to this mod, so is it possible? It would also be super fun if we got starts like - "aspiring nipton mayor +5000 caps, +1 charisma, -1 Strength" that reference other well known mods. We could also go into scifi territory like "Clone, you gain +1 strength, END, and PER, but your childhood in a lab left you with -1 Charisma." Other faction starts like bright follower, novac resident, goodsprings cowboy or Freeside nobody are also ones I would be willing to play if made available.

 

Is anyone interested in making more starts for the alternate start mod?

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When I made my own alternate start I just hacked into the VCG00 and VCG01 quests. You also need to modify the trigger outside of Doc Mitchell's door (make it persistent and give it an ID so that you can disable it via a script) and you need to run the script commands that this trigger runs when you exit Doc Mitchell's house.

 

You can hack into the starting sequence in other ways but this is how I did it. I don't know how the other alternate start mods did theirs.

 

My alternate start takes the player to a new interior where a Mr. Handy talks to the player and gives them their various starting options. You can make a copy of Doc Mitchell's vigor tester and come up with your own way of assigning the player's starting traits and all of that. You can pretty much do anything you want there since you'll have control over it.

 

Here are my script changes if you want to see what I did:

 

 

 

VCG00

; DEMO ONLY - move to VCG01 start
; and remove pip-boy
Player.RemoveItem Pipboy 1 1
Player.RemoveItem PipboyGlove 1 1
imod WhiteISFX
DisablePlayerControls 1 1
;player.moveto VPlayerGameStartMarkerREF
;--mongo-- player.moveto VCG01PlayerStartMarkerREF
player.moveto zzMongoStartMarker
;;--mongo--playmusic 1NoMusic
; END DEMO CHANGE
;bennyref.moveto VCG00BennyStartLocationMarker
;set VCG00.fTimer to 1.0;
set VCG00.bRunTimer to 1;
Set GameHour to 23
ForceWeather NVCemeteryIntro
;;--mongo--ApplyImageSpaceModifier MQ08AllBlackedOutISFX
player.setscale 1
;player.setscale 0.5
;;--mongo--DisablePlayerControls 0 0 0 0 1 0 0 ;immediately disable looking.

; Give McMurphy a shovel
; EDIT: DLC04Shovel works like a turd, leaving out for now
;McMurphyREF.equipitem dlc04shovel 1


; TEMP: DEMO CODE
;;--mongo--PlayBink "FNVIntro.bik" 1 1 0 1
McMurphyREF.Disable;
JessupREF.Disable;
set VCG00.bRunTimer to 1;
SetStage VCG00 90
; END DEMO CODE



VCG01

StopQuest VCG00
; DEMO ONLY
;BennyREF.evp;
;BennyREF.MoveTo BennyTopsSandboxMarkerREF
;player.moveto VCG01PlayerStartMarkerREF
; END DEMO CHANGES
VictorREF.disable
; mongo-
;set VCG01.fTimer to 0.2;
;set VCG01.bRunTimer to 1;
;EnablePlayerControls 0 0 0 0 1 ; enable looking
;DisablePlayerControls 1 1 1 1 0 0 1 ; disable everything but looking
;player.addscriptpackage VCG01PlayerSection0
;
;; note that the name is incorrect - the fade is from white now.
RemoveImageSpaceModifier WhiteISFX;
ApplyImageSpaceModifier VCG01FadeInFromBlackISFX *
;
;; Set door to Doc's house to not work initially
;GSDocMitchellHouseIntDoorREF.setDestroyed 1
; mongo-
; mongo+
GetPlayerName;
; ShowRaceMenu
setstage vcg01 200
DisablePlayerControls 1 1 1 1 1 1 1
EnablePlayerControls 1 0 0 1 1 1 0; only enable movement, looking, 3rd person, pip-boy, rollover text
; mongo+

; remove pip-boy
Player.RemoveItem Pipboy 1 1
Player.RemoveItem PipboyGlove 1 1

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