VulcanTR Posted November 18, 2021 Share Posted November 18, 2021 (edited) Hello. I have a huge overhaul mod based on items and economy https://www.nexusmods.com/skyrim/mods/108639 and i have to learn how to scale NPC's. I have a few questions. Question 1: I am using Tes5Edit mostly. I see there Calc min level and Calc max level and Level Mult?What are these? For example if i set it 1 and 10, enemy will scale to your level until you reach level 10?If yes, how they are scale? Question 2: You are entering any fort very first time when you are level 20. I can see Bandit Plunderer level is 19He will appear in the Fort?And if you are not Level 19, he will NOT appear within the game? Question 3: I want to create a system like this.When player reaches level 10, game will REPLACE Level 1 bandits with at least Level 9 bandits. Is it possible?And of course i want to take control how much stats they have. Edited November 18, 2021 by VulcanTR Link to comment Share on other sites More sharing options...
VulcanTR Posted November 20, 2021 Author Share Posted November 20, 2021 Guys i don't want to be a that guy but i need help about that. Today i have realized when i set minimum level and maximum level 1 to 10, NPC stats are increasing instantly when i level up. But it is confusing It's hit point scales from 144 to 190 between level 1 and 10 but how can i determine this? 144 is base hit point but why it increases to 190? Is there a no way to set it like between 100 to 300 something like this? Link to comment Share on other sites More sharing options...
kryten397 Posted November 22, 2021 Share Posted November 22, 2021 Use the creation kit it can display the changes for different levels. Actors-ActorEncBandit01TemplateMeleePc level MultCalc Min 1 Calc Max 10 Health Offset 50Change Calc Min to 10 and click in Calc Max -- odd but seems only way to get it to display correctly level 1 Calculated Health 100level 10 Calculated health 199 seems to go up at 11 health per levelthis depends on class Base health is for race and cant be changed -there is no Bandit race.So all you can do is alter Health Offset (which will give more health at level 1) Or level them for longerHoff of 100 Level 1-15 will give a range of 150 to 300 health at level 10Theres no easy way to set a precise range. as far as i know. Level scaling has drawbacks-it breaks stuff that have level caps. Reanimation spells for example Link to comment Share on other sites More sharing options...
Recommended Posts