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New Anniversary Update Patches Incoming


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I guess you all want a Link? Here just googled one :tongue: https://www.nme.com/news/gaming-news/skyrim-anniversary-edition-patch-incoming-according-to-bethesda-3099843

Seriously the rumour is coming from more sources and talks but i wouldn't even bother to track them because after every serious Update there's going to be Patches and Hotfixes. Why would this be any different for the new Visual Studio Update.

 

Now to the matter at hand:

 

1. Continue to keep Steam in Offline Mode when running (Any Game) and prevent Auto-Updates. (This should be mandatory)

 

2. Do not Update anything, not even Mods before first reading Changelogs and critical Information. (Its an obvious Practice)

 

3. New Game or Critical Updates means more Patches and Hotfixes. I usually only Update when the Update has been tested, verified in terms of functionality and Mod Support for every Game. After having my Rome 2 TW broken Years back from Steam Updates it became Law for me.

 

There is no way to know what will break in terms of Address Libraries and Papyrus so its going to be a long Race for Coders.

 

''Unless they only Update for PS4'' maybe if PS4 Skyrim Errors and issues are the problem it should stay on Console Versions''

 

If it does it may look like ''Sorry Modders about last time'' but the real truth is they wanted ''Creation Club as the New Future Meta''

If it doesn't it may be masking the above ''Not necessarilly intentionally, its a Gaming Company after all not a Political Party lol'' but either way there is no reason for it unless the PC Version has also Bugs and it does and they are a decade old fixed by Mods.

Edited by Guest
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It includes the fix for the "black screen with music" bug that happens when scripts run too quickly with null data.

 

If you are on 1.6 already you should probably allow the patch. You probably shouldn't be playing a modded game right now on 1.6 anyway. It will definitely break SKSE briefly (SKSE is designed to break itself on any game version change), but should have minimal impact on mods that use SKSE since this isn't compiler update or anything, the authors will just need to make a new version to match the new SKSE version once that is released. It will be no different from every time Skyrim updated prior to the Address Library becoming a thing.

 

If you stayed on 1.5 then you'll certainly want to maintain the practices that prevent automatic updates.

 

Also, it's not a rumor. Bethesda's Support twitter account has been talking about this all week.

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If your still on 1.5.97 then simply move the manifest file out of the Steam folder so Steam thinks it's not installed and just run with SKSE. This will prevent Steam from ever updating SSE until you replace the manifest file back in folder.

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We might have had a bit of luck. Every SKSE mod that has been updated so far will need to be updated again for the upcoming patch. Since the Address Library has been updated, mod authors may be able to use that to prevent them from having to continue to update for any future patches. That should massively cut down on the wait for updates on future patches.

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