Drivinghard Posted November 23, 2021 Share Posted November 23, 2021 well... I'm lifting the settlers and 'raunchy' caravaners at bunker hill up off the ground and those pee stained mouldy wooden huts... I can only endure insults by carvaners, and warnings from the mayor 'not to cause trouble' so long...if MY drones are dropping raiders 3 blocks away and they no LONGER have to or SHOULD be paying anything to raiders to leave them alone... Smething has to change :( and Carla, Weathers, Cricket, Lucas were institute SPIES this is documented... (disabled 1000 saves ago) .. so now i have runchy insulting caravan workers bumming around B.H. .. I wold rather CONVERT THEIR A.I.'s somehow to become ordinary settlers.. I've tried ordinary console commands they don't work.. Could someone pleae point me to info to either: A) convert those BH cravaners to settlers, or change their AI's somehow... B) or else what's the best way to discreetly disable them and get rid of the caravan markers completely????? I'm using 'Settlement Teleporters' with built in supply line and settlement defence teleports in to help so... this Caravan thing is like an infected Wisdom Tooth thank youWayner Link to comment Share on other sites More sharing options...
Gunslinger808 Posted November 28, 2021 Share Posted November 28, 2021 I knew about Cricket, if you use the Heather Casdin mod she even alludes to it. Link to comment Share on other sites More sharing options...
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