YamiJustin1 Posted November 28, 2021 Share Posted November 28, 2021 I'm unsure what to do with them. I just got back into modding Skyrim and am trying not to screw anything up. I assumed there wouldn't be any conflicts since the only things in the Skyrim directory are the official files + AE content. Link to comment Share on other sites More sharing options...
showler Posted November 28, 2021 Share Posted November 28, 2021 What are the files? Link to comment Share on other sites More sharing options...
Deleted120957248User Posted November 29, 2021 Share Posted November 29, 2021 (edited) Sometimes MO2 produces Cache files or Backed up Plugins after a SSEedit Launch if you create one. It could be generated Animation Behaviors. Most of the time you Clear Ovewrite unless you need to use the files from there.For Animation Behaviors its best to create an Empty Mod name it accordingly and under Executables tick the option ''Create files in mod instead of ovewrite'' and select that empty mod. For SSEdit you need to keep the Backed up plugin only if you intend to test you recently modified in SSEedit plugin file and you might want to revert. If recently worked on Character creation for example and test a load order its good to keep the SKSE/ Plugins/ Chargen/ Json. file until you are sure about the Load Order in case you need to change it and re-load the Saved Racemenu preset on a new save so you don't have to create it again.Cache files should be deleted of course. So, it depends... Edited November 29, 2021 by Guest Link to comment Share on other sites More sharing options...
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