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Just installed Skyrim AE and already have files in Mod Organizer 2 overwrite


YamiJustin1

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Sometimes MO2 produces Cache files or Backed up Plugins after a SSEedit Launch if you create one. It could be generated Animation Behaviors. Most of the time you Clear Ovewrite unless you need to use the files from there.

For Animation Behaviors its best to create an Empty Mod name it accordingly and under Executables tick the option ''Create files in mod instead of ovewrite'' and select that empty mod. For SSEdit you need to keep the Backed up plugin only if you intend to test you recently modified in SSEedit plugin file and you might want to revert. If recently worked on Character creation for example and test a load order its good to keep the SKSE/ Plugins/ Chargen/ Json. file until you are sure about the Load Order in case you need to change it and re-load the Saved Racemenu preset on a new save so you don't have to create it again.

Cache files should be deleted of course.

 

So, it depends...

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