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Help me make a Fallout 4 slavery mod.


Silentdagger

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I know that Fallout 4 has not come out yet, but I intend to nip the mod in the bud, if you will. I am planning on making something of an amalgam of Slavery simple, Slavery expanded, and Slave Town - Its a slaves life - Episode II.

 

The planned features include:

 

  • Being able to make slave collars and enslave NPCs (Duh)
  • Being able to train slaves to do special tasks (Fighting, cooking, prospecting?)
  • Being able to buy and sell slaves
  • An area to store your slaves (Most likely a player home)
  • A slaver "town" (I'm thinking a formerly abandoned vault)
  • Optional Quest: Player becomes a slave! Bring down the slavers from the inside or the player can become a slaver themselves!
  • And much more! (Hopefully)

 

 

Any ideas or help would be appreciated. I will probably need a few voice acters.

 

I will need the help of experienced modders to make this a quality mod.

 

 

 

P.S. I do not condone actual slavery or anything like that.

 

P.P.S. If there is a better thread to post this can a mod move this? Thanks in advance.

Edited by Silentdagger
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Kinda hard to mod a game without knowing what engine it's on, how it's scripting works or having a copy of the game code to work on. I can see how you could concept a mod right now, but you can't actually mod something that isn't there. You'll need to wait for the game to come out before you can make mods for for it, and you may even find out it has this as vanilla.

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I guess I should have clarified that this was more for conceptualization than actual mod making at the moment. Personaly, I HIGHLY doubt Bethesda would make it so the player could enslave people in the vanilla game, though they have had the player enslaved, i.e. The Pitt. Thanks for clarifying, though.

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Well there was a NV mod that worked a little like this by the name of Project Ultimatum. Though you couldn't sell them, and the only way to get them was to capture NPCs. The way to capture a NPC was to knock them out and put a slave collar into their inventory, or reverse pick pocket the collar in. You could also craft a collar detonator which would take their heads off if you pressed the button.

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Kinda hard to mod a game without knowing what engine it's on, how it's scripting works or having a copy of the game code to work on. I can see how you could concept a mod right now, but you can't actually mod something that isn't there. You'll need to wait for the game to come out before you can make mods for for it, and you may even find out it has this as vanilla.

 

I'm not supporting the mod idea or trying to bash or promote Fallout 4, by the way.

I just remember that Bethesda stated they would make at least one more game on the Creation Engine (Gamebryo 1.1, unfortunately) before moving to a new engine. It's very likely that FO4 will use the Creation Engine and Papyrus Scripts.

Once again, I'm not posting this because of anything relating to the mod. I just want to make the potentially accurate information available.

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