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missing topics


OLD_NICK

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three topics in dialogue are missing : "little advice", "little secret" and "latest rumors".

 

when I start the game everything was OK, but after a while this topics disappaer.

Some of the mods that I use needs to be started by "latest rumors" and I can't start the quests.

example :

 

in "Stronghold Island" - " You can start the quest by talking to the NPC Tarin Malik in Seyda Neen about the latest rumors. "

but when I talk with him there is no "latest rumors".

 

How can I fix this?

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I found the mod that cause this problem ( " redoranfort_0730 ) , but when I remove this mod and try to load my save game, the game crash because I have been there ( in redoran fort ).

Also I found in my save game ( when renamed from .ess to .esp and opened with TES ) that ID "DIAL latest rumors" is deleted ("little secret" and " "little advice" too)

How I can restor this ID ( in my save game ), because I am in the middle of the game and I don't want to start again :(

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  • 1 month later...

First off, you shouldnt triple post. Thats why theres an edit button.

 

What you can try is going back to another save before you went there. I know that mod caused me many problems too. If you saved AFTER the mod was loaded, you're probably screwed unless you re-install. I'm not sur how to fix this problem. But to re-install, just copy your save game file, put it in... say "My Documents" and then re-instal MW. Then drag your save game back into the save folder and you should be all set. You'll have to put any mods you want back on though.

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First off, get MWEE (Main Package, Manual) and TESPCD (Main Package) -- the former will handle savegames much better than the CS, and will let you deal with the raw hex of a plugin, and the latter will get potential problems sorted out when you're instaling a new mod (not in the "push a button, get back a clean mod" sense of TESTool, but through viewing conflicts and bad data yourself, then choosing which records to remove).

 

After you have the necessary tools, make a copy of the plugin and, using MWEE, remove all CELL records from it; afterwards, implant your choice of the DIAL entries for the missing topics so as to overwrite the ones currently in the plugin -- the obvious choice would be to use the entries from Morrowind.esm, but if you have a plugin that contains the relevant records (to the exception of the unedited instance of the plugin that started this mess), that would probably be a better source. Load up the game with both the original and edited plugin loaded, and, after a few AddTopic commands issued to the console, you should be set.

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