Ghostlytoo Posted December 13, 2021 Share Posted December 13, 2021 Seriously, why make it hard on mod developers Bethesda? Do we seriously need as many variants as covid or named hurricanes when 25MB can be something as simple as a hofix as to NOT make life even harder for mod developers. Do we need a new version every time a dent is fixed in a fence post somewhere in Skyrim? Many mod developers work hard to help make Skyrim a fun and hopefully bug free gaming experience. Hopefully, folks understand that it is not the mod developers here in Nexus or anywhere else. Nor is it the fine folks at SKSE that are just doing their best to keep up. Bethesda should be supporting mod developers and NOT making life harder for them. Just when many of them got things going again, Bethesda rolls out a new version instead of a simple hotfix for 25 MB. Update Version 1.6.342PC (Steam): 25.2MB FIXESAdded additional translations when downloaded creationsFixed Ash Zombies respawning and finding the player in their home (Ghost of the Tribunal)Fixed light flicker in the Ragged Flagon CisternFixed Palomino Horses missing mane texturesFixed an issue some PC Steam players were experiencing when trying to upgrade using their keyboardFixed an issue where Creation Club Bundles were incorrectly showing as “owned”Fixed an issue some players experienced when trying to change button mapping.Fixed crashing issue when spam casting Fireball. Link to comment Share on other sites More sharing options...
showler Posted December 14, 2021 Share Posted December 14, 2021 And how, exactly, do you think they would fix the fireball crash, the button mapping or the keyboard issue without altering the EXE file? Do you think they could just have a second EXE run after the main one? Do you imagine that wouldn't make SKSE virtually impossible to function? Show some sense. Link to comment Share on other sites More sharing options...
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