ManiacMantis Posted December 24, 2021 Share Posted December 24, 2021 Hello, and thanks for reading my post. This is my first time trying to mod oblivion, so I went the route of using Wyre Bash (and the pictorial guide), along with LOOT. My game launches successfully, but crashes after I select new game and go to the first loading screen. Look is only coming up with a few cleaning edits for inactive mods, and I'm fairly certain that I ran the patch correctly. I'll post my load order below, and provide and additional details, I'd really like to find a solution, I feel like I'm so close!! Active Mod Files:00 Oblivion.esm01 Oscuro's_Oblivion_Overhaul.esm [Version 1.36]02 Mart's Monster Mod.esm [Version 3.8b1]03 Better Cities Resources.esm [Version 6.0.7]04 All Natural Base.esm [Version 1.38]05 Knights - Revelation.esm06 Cobl Main.esm [Version 1.74]07 Mart's Monster Mod for OOO.esm [Version 0.9.9MB8b1]08 Cobl Glue.esp [Version 1.73]09 Unofficial Oblivion Patch.esp [Version 3.5.6]0A Unofficial Shivering Isles Patch.esp [Version 1.5.9]** Oblivion Citadel Door Fix.esp0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0C DLCShiveringIsles.esp0D Cobl Si.esp [Version 1.63]0E DLCHorseArmor.esp0F DLCOrrery.esp10 DLCVileLair.esp11 DLCMehrunesRazor.esp12 DLCSpellTomes.esp13 DLCThievesDen.esp14 DLCBattlehornCastle.esp15 DLCFrostcrag.esp16 Knights.esp17 Oscuro's_Oblivion_Overhaul.esp [Version 1.36]** Mart's Monster Mod - Resized Races.esp [Version 3.8b1]** MaleBodyReplacerV5.esp18 OblivionReloaded.esp19 Harvest [Flora].esp [Version 3.0.0]** Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]** Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]1A Living Economy.esp** OOO-Magic_Script_Effect_Fix.esp [Version 1.33]1B OOO-Respawn_Month.esp [Version 1.33]** All Natural - MMM Patch.esp [Version 1.3]1C All Natural - Real Lights.esp [Version 1.38]1D P1DcandlesForKleptos.esp1E Sounds of Cyrodiil.esp [Version 1.1]1F All Natural.esp [Version 1.38]20 Living Economy - Items.esp21 Mart's Monster Mod for OOO.esp [Version 0.9.9MB8b1]22 Oblivion_Character_Overhaul.esp [Version 2.0]23 Kvatch Rebuilt.esp [Version 3.0RC3]24 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]25 Knights - Revelation.esp26 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]27 Weapon Expansion Pack for Oblivion Nthusiasts.esp28 Immersive Weapons.esp29 BrotherhoodRenewed.esp [Version 1.1.2]2A RoadLights.esp2B Salmo the Baker, Cobl.esp [Version 3.08]2C Immersive Interiors.esp [Version 0.8.1]** Cobl Tweaks - MMM4OOO Mergeable.esp [Version 1.72]2D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.8b1]2E Alternative Start by Robert Evrae.esp2F Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]30 Apachii_Goddess_Store.esp31 All Natural - SI.esp [Version 1.38]** Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]32 CapesandCloaks.esp33 Enhanced Water v2.0 HD.esp34 Natural_Water_by_Max_Tael.esp35 Kvatch Rebuilt - OOO Adaptation.esp36 Kvatch Rebuilt Weather Patch.esp37 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]** Mart's Monster Mod - Slof Horses Complete.esp [Version 3.8b1]38 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]** Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB8b1]** Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]39 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.8b1]3A OBSE Test Plugin.esp** OCO DLC Faces.esp [Version 1.3]3B Better Cities Full.esp [Version 6.0.7]3C Better Cities - All Natural.esp [Version 6.0.4]** Better Cities - Leyawiin Flooded.esp [Version 6.0.0]3D Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]3E Better Cities - IC Imperial Isle.esp [Version 6.0.2]3F Better Imperial City.esp [Version 6.0.7]40 Bashed Patch, 1.esp Link to comment Share on other sites More sharing options...
RomanR Posted December 24, 2021 Share Posted December 24, 2021 My tip would be to try disable "Alternative Start by Robert Evrae" or move at the end before Bashed Patch. These type of mods are often in conflict with mods which heavily modifies cities or dialogue topics. And in my opinion you are using too much water changing mods - Oblivion Reloaded, Natural Water and Enhanced Water does same thing - they are changing water properties, so I would recommend using only one of these. But they shouldn't make Oblivion crash. Link to comment Share on other sites More sharing options...
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