superman1A Posted August 24, 2013 Share Posted August 24, 2013 Hello everyone, I have been experiencing a lot of crashes while trying to fix this problem. I have tried the windows 7 fix with InumHwthreads= 1 etc. and it didn't fix anything at all. Fallout 3 worked perfectly before I installed all the mods that I will show you after further explanation. The d39.dll didn't work. It simply gave me frustrating graphic settings by setting everything to low. The ZanAutoPurge didn't help me either. Turning off autosaves etc. only fixed the savegame loading crash. Boss results: Fallout3.esm ActiveCRAFT.esm ActiveCALIBR.esm ActiveCOMM.esm ActiveAdvanced Recon Tech.esm ActiveFO3 Wanderers Edition - Main File.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}Note: Suggested to remove the names tag if using MMMRequires: CRAFT.esmRequires: CALIBR.esmFWE - Combat Overhaul_Core.esm ActiveBash Tag suggestion(s): {{BASH: Graphics, Names}}Requires: FO3 Wanderers Edition - Main File.esmRequires: RH_IronSights resourcesIncompatible with: Weapon Mod KitsIncompatible with: EVEIncompatible with: RH IronSights Basic VanillaPlugin.espMart's Mutant Mod.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}Sharing and Caring Companions.esm ActiveFO3 Wanderers Edition - Alternate Travel.esp ActiveDarNifiedUIF3.espCRAFT - Activation Perk.esp ActiveRequires: CRAFT.ESMCALIBRxMerchant.esp ActiveRequires: CALIBR.ESMDK_BulletTime.espNote: DO not use with latest FWE, it is already integrated.UPP - Pack 2.esp ActiveDree Perks.esp ActiveFO3 Wanderers Edition - Main File.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}FO3 Wanderers Edition - DLC Anchorage.espBash Tag suggestion(s): {{BASH: Deflst}}FO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espBash Tag suggestion(s): {{BASH: Relev, Delev}}FO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFWE - Combat Overhaul_Equipment.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Delev, Relev, Graphics, Actors.ACBS, Invent, Names, Sound, Stats, Scripts}}Requires: FO3 Wanderers Edition - Main File.esmRequires: RH_IronSights resourcesIncompatible with: Weapon Mod KitsIncompatible with: EVEIncompatible with: RH IronSights Basic VanillaPlugin.espWeaponModKits.espBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}}WeaponModKits - FWE Master Release.espBash Tag suggestion(s): {{BASH: Deflst, Relev, Names}}Advanced Recon Gear.esp ActiveAdvanced Recon Tech.esp ActiveStealthboy Recon Armor - CRAFT.esp ActiveBurnification.esp ActiveMart's Mutant Mod.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.espBash Tag suggestion(s): {{BASH: Scripts}}Requires: Anchorage.ESMMart's Mutant Mod - DLC The Pitt.espBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.espBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.espBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: PointLookout.ESMMart's Mutant Mod - DLC Zeta.espBash Tag suggestion(s): {{BASH: Scripts}}Requires: Zeta.ESMMart's Mutant Mod - Zones Respawn.espNote: Included in FWE - Not RequiredMart's Mutant Mod - Tougher Traders.espBash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}Note: Included in FWE - Not RequiredMart's Mutant Mod - Natural Selection.espBash Tag suggestion(s): {{BASH: Relations}}Note: Included in FWE - Not RequiredMart's Mutant Mod - Master Menu Module.espMMM - FWE_Combat Overhaul Master Release.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Factions, Graphics, Invent, Relations, Scripts, Stats}}Requires: Mart's Mutant Mod - FWE Master Release.espFleshBurningPlasma.espRealistic Death Physics.espNote: Do not use with latest FWE, it is already integrated. Every mod that requires a dlc is deactivated. Unrecognised PluginsMelee-UnarmedPACKeng.esp ActiveSlowmotionBulletFlybyInVatsNoConditions.esp ActiveZan_AutoPurge_SmartAgro.esp ActiveLightSaberMod.esp Active I hope someone knows how to fix this Link to comment Share on other sites More sharing options...
M48A5 Posted August 24, 2013 Share Posted August 24, 2013 You need to read and understand the report that BOSS has provided. Where it says "Do not use with........." that is what it means, do not use it. Uninstall and delete it so that it does not show up in the BOSS report. The same thing with the other deactivated mods. Delete them. Where it says "Requires.............................." that is what it means. The mod will not work without the file that is required. Where it says "Included in .................-Not required, that is what it means, it is not required and should be deactivated and deleted. The only thing that should sorted by BOSS is active mods. If the mod is not active, delete it. It isn't that hard to add it back. Link to comment Share on other sites More sharing options...
superman1A Posted August 24, 2013 Author Share Posted August 24, 2013 Thanks! I will try that as soon as possible. Further updates tomorrow. Link to comment Share on other sites More sharing options...
superman1A Posted August 25, 2013 Author Share Posted August 25, 2013 I have uninstalled some mods manually. The game now instantly crashes. But I have noticed that a lot of the mods I have installed are not listed in my mod list. So that may be the reason why it crashes. Is there a way to list all mods in nmm even if some of them weren't installed with nmm? Link to comment Share on other sites More sharing options...
M48A5 Posted August 25, 2013 Share Posted August 25, 2013 NMM "should" display all the mods you have installed provided they have either an .esm or .esp. Some mods, such as graphic enhancement mods have neither. IMHO, your best bet is to uninstall everything and start over following these guidelines: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ and http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ Link to comment Share on other sites More sharing options...
superman1A Posted August 25, 2013 Author Share Posted August 25, 2013 Uninstalled every single mod. The game now crashes in the beginning where I am a little boy trying to get to my daddy. After moving forward for some secs, it instantly crashes. Link to comment Share on other sites More sharing options...
superman1A Posted August 26, 2013 Author Share Posted August 26, 2013 Update: Fixed that problem by deleting some meshes. Link to comment Share on other sites More sharing options...
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