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Crashing after using doors to non-interiors


superman1A

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Hello everyone,

 

I have been experiencing a lot of crashes while trying to fix this problem. I have tried the windows 7 fix with

 

InumHwthreads= 1 etc. and it didn't fix anything at all. Fallout 3 worked perfectly before I installed all the mods that I will show you after further explanation. The d39.dll didn't work. It simply gave me frustrating graphic settings by setting everything to low. The ZanAutoPurge didn't help me either. Turning off autosaves etc. only fixed the savegame loading crash.

 

Boss results:

 

 

 

  • Fallout3.esm Active
  • CRAFT.esm Active
  • CALIBR.esm Active
  • COMM.esm Active
  • Advanced Recon Tech.esm Active
  • FO3 Wanderers Edition - Main File.esm Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}
    • Note: Suggested to remove the names tag if using MMM
    • Requires: CRAFT.esm
    • Requires: CALIBR.esm
  • FWE - Combat Overhaul_Core.esm Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Names}}
    • Requires: FO3 Wanderers Edition - Main File.esm
    • Requires: RH_IronSights resources
    • Incompatible with: Weapon Mod Kits
    • Incompatible with: EVE
    • Incompatible with: RH IronSights Basic VanillaPlugin.esp
  • Mart's Mutant Mod.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}
  • Sharing and Caring Companions.esm Active
  • FO3 Wanderers Edition - Alternate Travel.esp Active
  • DarNifiedUIF3.esp
  • CRAFT - Activation Perk.esp Active
    • Requires: CRAFT.ESM
  • CALIBRxMerchant.esp Active
    • Requires: CALIBR.ESM
  • DK_BulletTime.esp
    • Note: DO not use with latest FWE, it is already integrated.
  • UPP - Pack 2.esp Active
  • Dree Perks.esp Active
  • FO3 Wanderers Edition - Main File.esp Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}
  • FO3 Wanderers Edition - DLC Anchorage.esp
    • Bash Tag suggestion(s): {{BASH: Deflst}}
  • FO3 Wanderers Edition - DLC The Pitt.esp
  • FO3 Wanderers Edition - DLC Broken Steel.esp
  • FO3 Wanderers Edition - DLC Point Lookout.esp
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
  • FO3 Wanderers Edition - DLC Mothership Zeta.esp
  • FO3 Wanderers Edition - Optional Restore Tracers.esp
  • FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
  • FWE - Combat Overhaul_Equipment.esp Active
    • Bash Tag suggestion(s): {{BASH: Deflst, Delev, Relev, Graphics, Actors.ACBS, Invent, Names, Sound, Stats, Scripts}}
    • Requires: FO3 Wanderers Edition - Main File.esm
    • Requires: RH_IronSights resources
    • Incompatible with: Weapon Mod Kits
    • Incompatible with: EVE
    • Incompatible with: RH IronSights Basic VanillaPlugin.esp
  • WeaponModKits.esp
    • Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}}
  • WeaponModKits - FWE Master Release.esp
    • Bash Tag suggestion(s): {{BASH: Deflst, Relev, Names}}
  • Advanced Recon Gear.esp Active
  • Advanced Recon Tech.esp Active
  • Stealthboy Recon Armor - CRAFT.esp Active
  • Burnification.esp Active
  • Mart's Mutant Mod.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Requires: Mart's Mutant Mod.esm
  • Mart's Mutant Mod - DLC Anchorage.esp
    • Bash Tag suggestion(s): {{BASH: Scripts}}
    • Requires: Anchorage.ESM
  • Mart's Mutant Mod - DLC The Pitt.esp
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
    • Requires: ThePitt.ESM
  • Mart's Mutant Mod - DLC Broken Steel.esp
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
    • Requires: BrokenSteel.ESM
  • Mart's Mutant Mod - DLC Point Lookout.esp
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
    • Requires: PointLookout.ESM
  • Mart's Mutant Mod - DLC Zeta.esp
    • Bash Tag suggestion(s): {{BASH: Scripts}}
    • Requires: Zeta.ESM
  • Mart's Mutant Mod - Zones Respawn.esp
    • Note: Included in FWE - Not Required
  • Mart's Mutant Mod - Tougher Traders.esp
    • Bash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}
    • Note: Included in FWE - Not Required
  • Mart's Mutant Mod - Natural Selection.esp
    • Bash Tag suggestion(s): {{BASH: Relations}}
    • Note: Included in FWE - Not Required
  • Mart's Mutant Mod - Master Menu Module.esp
  • MMM - FWE_Combat Overhaul Master Release.esp Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Factions, Graphics, Invent, Relations, Scripts, Stats}}
    • Requires: Mart's Mutant Mod - FWE Master Release.esp
  • FleshBurningPlasma.esp
  • Realistic Death Physics.esp
    • Note: Do not use with latest FWE, it is already integrated.

 

Every mod that requires a dlc is deactivated.

 

Unrecognised Plugins

  • Melee-UnarmedPACKeng.esp Active
  • SlowmotionBulletFlybyInVatsNoConditions.esp Active
  • Zan_AutoPurge_SmartAgro.esp Active
  • LightSaberMod.esp Active

 

I hope someone knows how to fix this

 

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You need to read and understand the report that BOSS has provided. Where it says "Do not use with........." that is what it means, do not use it. Uninstall and delete it so that it does not show up in the BOSS report. The same thing with the other deactivated mods. Delete them. Where it says "Requires.............................." that is what it means. The mod will not work without the file that is required. Where it says "Included in .................-Not required, that is what it means, it is not required and should be deactivated and deleted. The only thing that should sorted by BOSS is active mods. If the mod is not active, delete it. It isn't that hard to add it back.

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I have uninstalled some mods manually. The game now instantly crashes. But I have noticed that a lot of the mods I have installed are not listed in my mod list. So that may be the reason why it crashes. Is there a way to list all mods in nmm even if some of them weren't installed with nmm?

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NMM "should" display all the mods you have installed provided they have either an .esm or .esp. Some mods, such as graphic enhancement mods have neither. IMHO, your best bet is to uninstall everything and start over following these guidelines: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ and http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/

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