devinpatterson Posted October 27, 2013 Share Posted October 27, 2013 "They only take what parts they find in the Divide, never roam beyond it - can't even leave the silos without a human to shadow, like hounds. Maybe they saw the flag on my jacket, thought I was of America. If so, history saved me. A sign." That's his own words. yes that is Ulysses's *conjecture*; "*Maybe* they saw the flag on my jacket, thought I was of America." -Ulysses. Asterisk added for emphasis. My assertion is that the US Army combat armor & US Army General outfit would be far better than a sleeveless duster with a flag.....since that is what the *actual* US military personal wore. Uhh...I don't think it's back story needs to be THAT complicated. As I said before, MED-E is the only one of its kind, so a backstory about how it was a prototype shipped to the Divide shortly before the war but never activated would be fine. Can't imagine that you'd think the med bot being a personal physician is too complicated back story, but I like it better than simply being a prototype with no history. It will be the plot I will most likely use, unless someone comes up with something better. Link to comment Share on other sites More sharing options...
KamSolastor Posted October 27, 2013 Share Posted October 27, 2013 Wow, this idea sounds really cool. Can't wait to see how this develops. Link to comment Share on other sites More sharing options...
ssskoopa Posted October 28, 2013 Share Posted October 28, 2013 (edited) "They only take what parts they find in the Divide, never roam beyond it - can't even leave the silos without a human to shadow, like hounds. Maybe they saw the flag on my jacket, thought I was of America. If so, history saved me. A sign."That's his own words.yes that is Ulysses's *conjecture*;"*Maybe* they saw the flag on my jacket, thought I was of America." -Ulysses. Asterisk added for emphasis.My assertion is that the US Army combat armor & US Army General outfit would be far better than a sleeveless duster with a flag.....since that is what the *actual* US military personal wore.Uhh...I don't think it's back story needs to be THAT complicated. As I said before, MED-E is the only one of its kind, so a backstory about how it was a prototype shipped to the Divide shortly before the war but never activated would be fine.Can't imagine that you'd think the med bot being a personal physician is too complicated back story, but I like it better than simply being a prototype with no history. It will be the plot I will most likely use, unless someone comes up with something better.Pretty sure there wouldn't be anything left of MED-E if he was destroyed by a sentry bot though. Edited October 28, 2013 by ssskoopa Link to comment Share on other sites More sharing options...
devinpatterson Posted October 28, 2013 Share Posted October 28, 2013 Pretty sure there wouldn't be anything left of MED-E if he was destroyed by a sentry bot though. Nah, they wouldn't use their missile launchers in a room with someone they are tasked to protect (they are the generals body guards). Link to comment Share on other sites More sharing options...
devinpatterson Posted October 28, 2013 Share Posted October 28, 2013 Wow, this idea sounds really cool. Can't wait to see how this develops. Yeah it will be fun. Post your requests for the med bot and I'll see if I can incorporate it. Link to comment Share on other sites More sharing options...
ssskoopa Posted October 28, 2013 Share Posted October 28, 2013 Nah, they wouldn't use their missile launchers in a room with someone they are tasked to protect (they are the generals body guards).Yeah, that makes sense. Are you actually working on this mod right now or are you still just collecting ideas? Link to comment Share on other sites More sharing options...
devinpatterson Posted October 28, 2013 Share Posted October 28, 2013 Yeah, that makes sense. Are you actually working on this mod right now or are you still just collecting ideas? Started a little bit of it, but definitely still looking for ideas. Link to comment Share on other sites More sharing options...
KamSolastor Posted October 28, 2013 Share Posted October 28, 2013 It should have some options where it can automatically run around the battlefield a bit and heal you or companions of general health (kinda how the automatic stimpaks are, but MED-E will inject you when you or companios reach certian amounts of health, or certain percentages of health, ect [also you could toggle it so only you are affected by this, and companions are on their own]. Also it'd be great if MED-E also would apply antivenom, Co2 to put out fires (if you catch on fire he/she'd run over and 'spray' you, thereby stopping the fire effect). Beyond that, I can't think of anything else. Might be cool to have some kind of advanced health system put in where you could get infections, broken bones, ect - there was a mod that did something like this, but on a larger scale, but unfortunately it was horribly incompatible with mods such as NVEC and Project Nevada. Link to comment Share on other sites More sharing options...
ssskoopa Posted November 7, 2013 Share Posted November 7, 2013 Yeah, that makes sense. Are you actually working on this mod right now or are you still just collecting ideas?Started a little bit of it, but definitely still looking for ideas.Hello? You still there? Link to comment Share on other sites More sharing options...
devinpatterson Posted November 8, 2013 Share Posted November 8, 2013 It should have some options where it can automatically run around the battlefield a bit and heal you or companions of general health (kinda how the automatic stimpaks are, but MED-E will inject you when you or companios reach certian amounts of health, or certain percentages of health, ect [also you could toggle it so only you are affected by this, and companions are on their own]. Good idea, we'll definitely include that Also it'd be great if MED-E also would apply antivenom, Co2 to put out fires I like the idea for both, but our hands are tied unless I can figure out a function that will alert me to an actor in a poisoned state (same for on fire). So unfortunately I think it's unlikely :sad: Beyond that, I can't think of anything else. Might be cool to have some kind of advanced health system put in where you could get infections, broken bones, ect - there was a mod that did something like this, but on a larger scale, but unfortunately it was horribly incompatible with mods such as NVEC and Project Nevada. A more comprehensive health system would be interesting, but really beyond the scope of this mod. I think the med bots star ability is going to be a field trauma skill. If a companion is killed (and we can get resurrection to function bug free via script) the med bot will be able to revive them (if it reaches them in a matter of a few minutes). It will be a bit tricky because the script will have a timer and an alert (maybe the CIOS pulse thing?) on a companions onDeath block so it will be prone to being overwritten by any modification to companions and it won't work on non-vanilla companions without additional patches. But I think the idea is worth the extra hassle. Hello? You still there? Are you lonely little buckaroo? Link to comment Share on other sites More sharing options...
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