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OBLIVION


Bloodrez

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Having seen the horse in the pic. that's probably what they meant by faster travel?

 

I mean like you walk up to some guy and you say, I'd like to borrow your horse for 25gp or something.

 

Cause I mean, if you had a horse, could you take it into a dungeon? And if you walked away from it, and if the world is bigger than morrowind... "F*** where'd my horse go? :blink: " lol

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Having seen the horse in the pic. that's probably what they meant by faster travel?

 

I mean like you walk up to some guy and you say, I'd like to borrow your horse for 25gp or something.

 

Cause I mean, if you had a horse, could you take it into a dungeon? And if you walked away from it, and if the world is bigger than morrowind... "F*** where'd my horse go? :blink: " lol

 

 

Nah, I believe by faster travel they didn't just mean the horses. They were probably also talking about a more intricate silt-strider type system, although not with silt striders. Most likely carriages or the like.

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I'm still waiting for the ultimate Elder Scrolls game - by that, I mean comes on several DVDs, takes upwards of 20 Gb and includes all of Tamriel. :P

 

Oh and about travel:

 

"Right now we're working on our dynamic compass that will show you how close you are to dungeons while wandering the forests or where the person is that you need to talk to make a quest progress," Howard said. They've also altered the way players travel in the world. Technically speaking, the world of Oblivion is actually larger than Morrowind, but as Howard himself pointed out, Bethesda doesn't want "hundreds of hours of gameplay" to consist of a few minutes of fun punctuated by hours of boring traveling. Instead, the game will include a revised fast travel map that will hopefully eliminate a great deal of the annoying repetitive travel over long distances.
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