Amazonalpaca15 Posted January 4, 2022 Share Posted January 4, 2022 https://ibb.co/0XQgyT6https://ibb.co/SJKbBJs I am using TTW with no weather, lighting or ENB mods. This issue sill happens in normal FNV without any weather mods so it makes no difference that I'm running TTW. On a similar note, some of the objects look too bright https://imgur.com/a/Qymt9#0 (not my screenshots, but I still have this problem without RWL). Link to comment Share on other sites More sharing options...
Radioactivelad Posted January 5, 2022 Share Posted January 5, 2022 (edited) The game has an eye-adaption effect. I think Target LUM in an imagespace's configuration is what controls it. The more a non-bright surface takes up your view, bright surfaces increase their luminosity. On top of that, Fallout 3 had a very High-Contrast lighting direction, which increases the power of the effect. The shininess in the NV screenshots are caused by "HDR". Excessive application of the effect was the "style" at the time. (Though New Vegas doesn't really have that problem too much by default as its vanilla lighting is incredibly flat and dull. RWL seems to be the issue there.) Edited January 5, 2022 by Radioactivelad Link to comment Share on other sites More sharing options...
JimboUK Posted January 6, 2022 Share Posted January 6, 2022 You can use something like the Imaginator to tone that down, the effect is global though so don't go too far or some areas will end up too dark. Link to comment Share on other sites More sharing options...
Amazonalpaca15 Posted January 6, 2022 Author Share Posted January 6, 2022 You can use something like the Imaginator to tone that down, the effect is global though so don't go too far or some areas will end up too dark. Thanks. Does it affect interiors? Link to comment Share on other sites More sharing options...
Amazonalpaca15 Posted January 6, 2022 Author Share Posted January 6, 2022 The game has an eye-adaption effect. I think Target LUM in an imagespace's configuration is what controls it. The more a non-bright surface takes up your view, bright surfaces increase their luminosity. On top of that, Fallout 3 had a very High-Contrast lighting direction, which increases the power of the effect. The shininess in the NV screenshots are caused by "HDR". Excessive application of the effect was the "style" at the time. (Though New Vegas doesn't really have that problem too much by default as its vanilla lighting is incredibly flat and dull. RWL seems to be the issue there.)Should I use Bloom or should I completely disable HDR? Link to comment Share on other sites More sharing options...
JimboUK Posted January 7, 2022 Share Posted January 7, 2022 You can use something like the Imaginator to tone that down, the effect is global though so don't go too far or some areas will end up too dark. Thanks. Does it affect interiors? Everything including interiors. Link to comment Share on other sites More sharing options...
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