dudicus445 Posted January 5, 2022 Share Posted January 5, 2022 In FNVEdit, each quest has a Quest Delay value that is usually set at 0, but for some mods they have quests with values of 15 and 30. What I don't know is what that value is. Does it mean in game seconds, minutes, hours, days, months, years? Or is it some other value tied to something else. I'm asking this because there is a mod quest I am trying to make delayed in game, for lore reasons, give time for background events to occur in the story, not gameplay. Link to comment Share on other sites More sharing options...
Radioactivelad Posted January 5, 2022 Share Posted January 5, 2022 It's seconds, more or less. Zero or default actually equals 6.It is *not at all* what you want to use for that purpose though. You would want to use the GameDaysPassed variable in some way. Link to comment Share on other sites More sharing options...
dudicus445 Posted January 5, 2022 Author Share Posted January 5, 2022 where would I find that variable? Link to comment Share on other sites More sharing options...
madmongo Posted January 6, 2022 Share Posted January 6, 2022 It's a global variable. You just access it directly, i.e. something like this in your script:If GameDaysPassed > 12 Note that GameDaysPassed can be a bit unreliable due to the way that the game processes it internally. There are mods to fix it, and if you are using JIP NVSE then the fix is already included with it. A lot of folks recommend using the JIP NVSE function GetGameDaysPassed instead as it is more reliable. Link to comment Share on other sites More sharing options...
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