GnatGoSplat Posted August 28, 2013 Share Posted August 28, 2013 I have an NPC follower whose voice files work fine as loose files, but when I packed them up into a BSA, they no longer work. The NPC is completely silent. The responses are still shown in subtitles, but no sound and no lip movement. If I extract the files from the BSA, then it works. That way I know the file structure inside the BSA is correct.I packed them using BSAopt. My .esp file is ESMified, but I tried un-ESMifying it and no difference with the voice (but it did have other undesirable side-effects with face textures). Any ideas? Link to comment Share on other sites More sharing options...
llamaRCA Posted August 28, 2013 Share Posted August 28, 2013 I have an NPC follower whose voice files work fine as loose files, but when I packed them up into a BSA, they no longer work. The NPC is completely silent. The responses are still shown in subtitles, but no sound and no lip movement. If I extract the files from the BSA, then it works. That way I know the file structure inside the BSA is correct.I packed them using BSAopt. My .esp file is ESMified, but I tried un-ESMifying it and no difference with the voice (but it did have other undesirable side-effects with face textures). Any ideas? Ya, this is a known issue. Sound files won't work if you package them up into a bsa. So if you plan to release him you can bsa-ify everything else and then just leave the sound files in their loose folders. Link to comment Share on other sites More sharing options...
luthienanarion Posted August 28, 2013 Share Posted August 28, 2013 That makes me wonder what voodoo is involved with the vanilla and DLC voices, since they are read from BSA archives. Link to comment Share on other sites More sharing options...
GnatGoSplat Posted August 28, 2013 Author Share Posted August 28, 2013 That makes me wonder what voodoo is involved with the vanilla and DLC voices, since they are read from BSA archives.That's exactly what I was wondering. Link to comment Share on other sites More sharing options...
rickerhk Posted September 4, 2013 Share Posted September 4, 2013 The suffix of the name of the BSA seems to matter. The DLCs have BSAs name like: DLCPluginName - Main.bsaFor Project Brazil, we have meshes, textures, and voice files in ProjectBrazil - Main.bsa, where the main file is ProjectBrazil.esm, just like the DLC's do it.Don't know if this also applies if the main file is a esp - haven't tried that.You don't want the voice files to be compressed in the BSA creation. What are you using to make the BSA? I use BSAOpt. You want to use a compression setting of 9 - not forced (or no compression is better - Disk is cheap). It won't compress the voice files if the result will only give a 5% reduction. Use ogg voice files - 44100hz, 16bit, mono Link to comment Share on other sites More sharing options...
GnatGoSplat Posted September 6, 2013 Author Share Posted September 6, 2013 I tried adding " - Main" to the end of my .bsa, but it didn't work. My .esp is actually an .esm with the wrong extension, so I tried renaming it and that didn't work either. I also renamed all the .esp folders containing the voice files to .esm and no joy there either. I haven't the foggiest idea why this doesn't work. I was using BSAOpt as well. Thanks for the tip on the compression. I had compression on 10, but I had no idea it was a lossy compression. Since it's lossy, I probably won't bother using compression at all. I do have the voice files as 44.1khz 16-bit mono. Link to comment Share on other sites More sharing options...
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