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GnatGoSplat

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  1. Thanks for the tip. Although I finished the Minutemen ending and was able to answer my questions. Settlers will equip power armor without a fusion core if they have one in their inventory. So pulling fusion cores and putting them in settler's inventory is one way to allow settlers to use it, but prevent enemies from stealing it. Although if a settler uses a power armor, they will leave the fusion core in the armor.
  2. I don't believe gen 3 synths are terminator-esque, although I do think it would have been quite cool to have a gen 2.5 that were. Imagine shooting someone in the face, only to reveal a metal skull behind the skin or a glowing eyeball, or shooting their arm off and revealing metal parts, all the while they're still coming at you because they can ignore pain. Anyway, I think gen 3 synths mostly biological, virtually indistinguishable in anatomy, except they're made in a lab. I don't remember who said it, but I do remember someone in the game says the biological differences between synth and human are so small, they can only be detected in an autopsy. Also, I didn't catch where synths don't age at all. They could still age, but a synth child is unable to grow up. Growth and aging are two separate processes. An adult human ages, but no longer grows.
  3. I have the opposite problem. I see a great set of tits on some "slooty" outfit so I download it, but holy hell, it gives my character Kim Kardashian or J-Lo's badonkadonk. I love a giant rack, but find fat asses and wide hips to be a turn off. So far I haven't found any outfit/body mod that doesn't have giant ass and hips. Some even over-exaggerate the crack. Just too much emphasis on the poop chute for my taste.
  4. Any kneecapper weapon makes easy work of it, at least on Very Hard, never tried Survival. I used a simple Kneecapper Laser Rifle. A few hits and the fog crawler goes down and unable to move. Then you just shoot it a million times while it sits there unable to hurt you. Kneecapper rifle had very little damage even fully modded, so I had to switch to bigger damage weapons to finish the job, otherwise it would have taken forever. Took down Shipbreaker with kneecapper and it was cake. Kneecapper is kind of a cheaty weapon. Makes killing anything quite easy, as long as it can't shoot very fast. Enemies with gatling lasers are still quite dangerous even kneecapped.
  5. One "point of no return" I'm aware of is if you give Allen Lee the doctor's proof Avery is a synth, you will then side with Far Harbor against Acadia. Another might be accepting the quest from Tektus to disable Far Harbor's power. Not sure if you can accept it and just not do it. I'd guess accepting a quest to destroy Children of Atom might lock you in as well, but I never found anyone to give me that quest. You can actually destroy Far Harbor or Children of Atom at any time once you've retrieved the items from Dima's memories (and it will show in your quest log as optional things to do). You can destroy Acadia anytime before or after the storyline if you're aligned with BoS or The Institute. Obviously, destroying a faction before its storyline has ended will end it right then.
  6. Yeah, it doesn't make any sense to me either. If they really wanted to make the story make sense, they could say something like gen 3 synths may be virtually indistinguishable from real humans, but some things are not perfected. In fact, their brains don't work exactly the same as a human brain. They can be memory-wiped and controlled, personalities and memories uploaded, and when they're killed, they leave a Synth Component, so their brains are different and cybernetic in nature. Since their brains are different, one could say they just haven't perfected how to artificially construct a fully functioning organic human brain. Part of a human brain is the pituitary gland, responsible for production of human growth hormone among many other things. Could be this cybernetic brain just doesn't have a completely functioning pituitary gland so therefore they're not able to fully emulate human growth and development. Of course, it's just a game so I doubt they'd go to that level of detail. Deacon's use of the word "bigot" is probably appropriate given he thinks synths are human. A definition of bigot is, "a person who is intolerant of any ideas other than his or her own, esp on religion, politics, or race". Since Deacon now thinks synths are human, they would be like another race of human, so it would make sense that he'd think his past intolerance of them made him a bigot.
  7. I don't understand the dilemma, really. Being forever a child would for me be a blessing. I loved being a kid. 10yrs old was a happy time in my life. I'd go back to it in a heartbeat, if I could. The only fear I had when I was 10, was the fear of having to grow up. It sucks just as bad as I thought it would. I hate being an adult. The only cool things about being an adult is having money and being able to own/drive cars. I'd happily give it up to be a kid again. Maybe unlike most people, I never grew up, I only grew older. I clearly remember being 10 and I wasn't really any different than I am now. Maybe now I'm quite a bit fatter, hairier, uglier, and cynical, but that's about it. How long could I stand being 10? Probably until the sun supernovas and destroys the earth with it. I might rather forever be 16, 18, or 20, but hell, I'd take 10. Lucky kid, that synth-Shaun.
  8. I like to leave power armor sitting around for my settlers to use, but I've noticed enemies can steal them too. Is there any way to prevent enemies from stealing it, but still allowing settlers to use it? I've read removing the fusion core works, but then settlers won't use it. Would it work to remove fusion cores, but put one in each settler's inventory? Will settlers autonomously use a power armor whose frame was stolen from raiders and thus has a "Steal" option when I use it?
  9. I always play as a female character. Maybe because I am a straight male, but I just like females better in general and feel like I get attached to a female character more. I care more about her story and her successes, than I would a male. I also feel like it's a more unique story, because throughout history, a strong male is your stereotypical hero. A strong female is more of an underdog. I'm also attracted to strong females IRL, so there's that. I sort of agree with OP, I prefer to play in 3rd person. Well, kind of have to, 1st person makes me dizzy and nauseous for some reason, but even if it didn't, I'd still use 3rd person. So like OP, I prefer to look at a female character. I'm not an ass man and don't really like looking at asses in general (I'm entirely a breast man), but if I'm to look at anyone's backside, I definitely prefer it to be an attractive female. I don't really think of the character as "me", but as a character in a story that I happen to be controlling like a diety. The voice acting doesn't bother me, I think they are both talented voice actors. Although often the voice/accent doesn't fit my character. It would have been great to have multiple voice choices like Saints Row, but at the very least, I wish they had a voice pitch slider like in Sims games (Saints Row 4 also had this, but anything other than default pitch sounds very metallic). No gender identity discomforts here, my character doesn't have my name, my looks, my gender, my voice, or anything. If she flirts with a guy, it's she who flirts with them, not me. Actually, my character flirts indiscriminately with both male and female. She has a lot of love to give. Who am I to judge? The smiling does look kind of weird, mostly because it's a derpy kind of expression.
  10. Anyone know if there is a FO4 mod for long straight female hair, pulled to one side? If not, I'd like to find one. Something resembling this Skyrim hair. http://staticdelivery.nexusmods.com/mods/110/images/68311-0-1438730794.jpg Or this Sims 3 hair. http://i2.photobucket.com/albums/y15/GnatGoSplat/Sims/Screenshot-387-whole_zpsvg1ba3z0.jpg
  11. Huh, cool, I'll have to try that sometime. Are you able to assign them tasks?
  12. The story is a bit weak, and cliche in parts. I think they could have done so much more with it. I've been playing a female character, and I feel like she is rather uncharacteristically indifferent to what happened to her child. I know it's a game and not a movie drama, but I feel like there should have been... more. Character development to me seems pretty weak. A few examples: Cait is supposed to change after her personal quest, but I really found her no different. Her dialogue and attitude towards the PC is still pretty much the same as when I met her. You'd think Danse would change if he survives Blind Betrayal, and he does give some pretty good dialogue during the quest, but afterwards, he is exactly the same, and some of his random pro-Brotherhood dialogue even makes no sense given his current circumstance. Little things like that make the characters seem pretty flat. I agree there are a lot fewer interesting characters and side-stories in FO4 as well. I distinctly remember the side quests you mentioned in FO3 even though it's been 5-years since I played it. There haven't been any side quests in FO4 that are particularly memorable. I enjoy FO4, but I think one playthrough and then saving before any points of no return so I can play each ending, will be enough. I can't imagine I'd feel the urge to do another complete playthrough.
  13. Did you install a mod to make your building look like that? I've never noticed any nice clean walls like that. I only have ratty looking shack walls.
  14. I sided with Jack because I cheated and read the Wiki and saw Lorenzo is a creep. I managed to end up with 5 vials of Mysterious Serum anyway. Tried it once, wasn't that exciting, but I was already at pretty high level when I started this quest and only have difficulty on High so I'm practically invincible anyway. I'm never too worried about radiation, I had hundreds of Radaway before I started selling it off for caps.
  15. That happened to me when I was too slow to exit the bunker. Took my sweet time piddling around collecting loot from the bunker and when I went outside, didn't even get the opportunity to pass a speech check. Had to reload and follow Danse out to get the opportunity to pass the speech check. When I didn't get the speech check, I had saved right before Maxon kills Danse so I reloaded and tried killing Maxon first. Danse didn't turn hostile when I killed Maxon. The BoS NPCs waiting in the vertibird turned hostile and all the BoS quests failed.
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