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How to make NPCs hostile to the player?


Thoragoros

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I am working on a modification, probably for release, but I can't seem to get the Brotherhood of Steel to be hostile towards the player.

 

Could someone please give me a quick tutorial on how to make the Brotherhood of Steel, or in general any faction, hostile towards the player, such that they will attack the player on sight?

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I am working on a modification, probably for release, but I can't seem to get the Brotherhood of Steel to be hostile towards the player.

 

Could someone please give me a quick tutorial on how to make the Brotherhood of Steel, or in general any faction, hostile towards the player, such that they will attack the player on sight?

 

Go to the factions tab in GECK and scroll through the list until you find the BOS faction. Right click the field that shows relations to other factions, right click, and select "new" (or something along those lines.) Make the new relation be "player faction" and set it to Enemy (instead of friendly, ally, neutral, etc)

 

I haven't used messed with factions in a while, so excuse any vagueness or mistakes on my part.

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Something else to consider is the use of script as well.

 

Go ahead and create that new / custom faction and configure the love / hate relationship.

 

Add a script to a set of armor so that when you put it on, it adds you to that custom faction which makes the BOS want to kill you onsight if you are wearing that armor (make sure the script removes the faction on unequip.

 

You could also configure it to add you to that faction via dialog with an NPC of that faction so you can ask to "join" that faction and become a member. You can also give the option to quit the club as well to remove the faction membership. ;)

 

AddToFaction

GetInFaction

RemoveFromFaction

 

LHammonds

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Okay, I placed player faction in each of the Brotherhood of Steel factions and set it as enemy, along with a disposition of -100. However, NONE of the Brotherhood members of encounter attack me. Nothing has changed.

 

Are the factions preset as to who they will and will not attack?

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