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What are the blue cell lines in the CK?


Wabusk

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When i set it up I only saw the yellow dashed lines and fit my boat within them. Now I see I've crossed a blue boundary which appear out of phase with the yellow cells. Am wondering if they are responsible for my workshop registration problem. I did have a workshop location issue which i thought I had treated with actions directed from the SKK Workshop Utility mod.

 

 

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No just the regular render window after I hit "b". i tried to post a picture but it tells me I'm not allowed to use the image extension or something like that.

actually you can have up to 6 depending on what they are.... Also if it doesnt let you paint another one then you can replace a texture being used with the one you want and the paint freely since it will be now in the list..

Annoying is the fact that certain textures arent allowed together like asphalt and dirt gravel which is logical to coexist in the real world..(this one really ruins me when im doing roads etc..)

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When i set it up I only saw the yellow dashed lines and fit my boat within them. Now I see I've crossed a blue boundary which appear out of phase with the yellow cells. Am wondering if they are responsible for my workshop registration problem. I did have a workshop location issue which i thought I had treated with actions directed from the SKK Workshop Utility mod.

 

 

If im getting your question correctly... You have an issue with cells not belonging to the location... All the cells you use in your location have to be edited and the relevant location has to be selected if " NONE "... If the cell you used already has a location(not yours) then you may have a problem. Example : if it belongs to another workshop then you have a major conflict ... If it belongs to a POI(point of interest ) that is quest related then you cant change the location because the quest will be broken.... Thats why BEFORE you start a new location always make sure the cells you need are free ...

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When i set it up I only saw the yellow dashed lines and fit my boat within them. Now I see I've crossed a blue boundary which appear out of phase with the yellow cells. Am wondering if they are responsible for my workshop registration problem. I did have a workshop location issue which i thought I had treated with actions directed from the SKK Workshop Utility mod.

 

 

If im getting your question correctly... You have an issue with cells not belonging to the location... All the cells you use in your location have to be edited and the relevant location has to be selected if " NONE "... If the cell you used already has a location(not yours) then you may have a problem. Example : if it belongs to another workshop then you have a major conflict ... If it belongs to a POI(point of interest ) that is quest related then you cant change the location because the quest will be broken.... Thats why BEFORE you start a new location always make sure the cells you need are free ...

Edit: to clarify a bit more....

As long as the MAIN cell you need is clean you can use cells related to something else (except other settlement cells ) BUT you wont have full functionality in those cells like proper vendors for example.

When a location is setup we add certain keywords to it like "loctypexxxxxx" etc...and a zone also links to that location .... If the proper keywords a settlement needs arent in the location...then cells belonging to that location wont work..

 

Ym8BPF.jpg

Edited by greekrage
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When i set it up I only saw the yellow dashed lines and fit my boat within them. Now I see I've crossed a blue boundary which appear out of phase with the yellow cells. Am wondering if they are responsible for my workshop registration problem. I did have a workshop location issue which i thought I had treated with actions directed from the SKK Workshop Utility mod.

 

 

If im getting your question correctly... You have an issue with cells not belonging to the location... All the cells you use in your location have to be edited and the relevant location has to be selected if " NONE "... If the cell you used already has a location(not yours) then you may have a problem. Example : if it belongs to another workshop then you have a major conflict ... If it belongs to a POI(point of interest ) that is quest related then you cant change the location because the quest will be broken.... Thats why BEFORE you start a new location always make sure the cells you need are free ...

Edit: to clarify a bit more....

As long as the MAIN cell you need is clean you can use cells related to something else (except other settlement cells ) BUT you wont have full functionality in those cells like proper vendors for example.

When a location is setup we add certain keywords to it like "loctypexxxxxx" etc...and a zone also links to that location .... If the proper keywords a settlement needs arent in the location...then cells belonging to that location wont work..

 

Ym8BPF.jpg

 

Yeah one of the cells was a POI. I changed/added my location to the adjacent cells,as you have shown, but by then i guess the workshop registration was toast. Initially I was working from the stuyk material. Then as i worked myself deeper into the mud I went to a more detailed SKK50 settlement tutorial and his Workshop Utility which really helped identify my problems. I couldn't fix it so have removed the workshop for now. This was my first settlement so I made a ton of mistakes....it was a good lesson for sure. Another thing I quickly came to realize was you guys really are amazing...to make your game wishes and needs come true by turning out solid mods is no small feat. I'll keep trying. Thanks for your help greekrage I really appreciate it.

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