Werne Posted September 8, 2013 Share Posted September 8, 2013 Alright, after swapping out my old components for something that can actually run Oblivion with NPCs that aren't headless (no kidding there, I even posted a thread about that), I can now actually play Oblivion for the first time since I bought it nearly 4 years ago. :dance: But now there is only one issue I still haven't been able to resolve, the LOD. Instead of loading itself normally, it decided to load itself everywhere at the same time, even on the very spot where I stand. Here's an example screenshot of what I mean by that: This screenshot is taken on the road from Cheidnhall, but it's the same situation anywhere I go. There is even a guard in this screenshot, beneath the LOD mesh on the top right, riding a horse. So as you can see, that can get a tad annoying. Anyway, does anyone have any idea as to how can I get rid of this? Disabling distant land solves the problem and I can play without LOD, but I'd still like to have it, just normal LOD and not like this. And in case someone can understand what is written in Oblivion.ini, here's my LOD section from it: [LOD] fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=8.8900 fLODFadeOutMultItems=8.5600 fLODFadeOutMultObjects=8.7000 fLODMultLandscape=1.0000 fLODMultTrees=1.0496 fLODMultActors=2.0000 fLODMultItems=2.0000 fLODMultObjects=2.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=2000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODQuadMinLoadDistance=65536.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=0.0000 Link to comment Share on other sites More sharing options...
eric31415 Posted September 8, 2013 Share Posted September 8, 2013 I just checked your ini values against my own, everything matches, so I don't think that is the problem. Have you tried running TES4LODGen? I'm not sure it would help, but it can't hurt. Link to comment Share on other sites More sharing options...
Striker879 Posted September 8, 2013 Share Posted September 8, 2013 Are you using the Oblivion.ini that was generated with your old hardware or did you generate a new one? Link to comment Share on other sites More sharing options...
Werne Posted September 8, 2013 Author Share Posted September 8, 2013 @eric31415 Didn't try that, will do and see if fixes anything. @Striker879 I installed the game anew after changing hardware and I let it generate the ini, I didn't copy over my old one. I wasn't able to play the game on my old hardware so there was no point in backing up the ini either. Link to comment Share on other sites More sharing options...
Werne Posted September 9, 2013 Author Share Posted September 9, 2013 Well, TES4LODGen unfortunately didn't do anything. Took it a while to finish, a looong while, and then there was no improvement what so ever. I'm pretty sure this happens to me because Oblivion hates me. :sad: Link to comment Share on other sites More sharing options...
eric31415 Posted September 9, 2013 Share Posted September 9, 2013 (edited) It's odd that TES4LODGen would take so long to run. Even with almost 200 mods installed, it takes almost exactly 2 minutes every time for me. Even then, I doubt that it could fix this. While it would update the LOD, it seems the that the problem here is that the LOD isn't unloading when you get close. Given the number of really odd issues you have had, I think it's time to rule out Linux as the problem. Maybe a partition on the HD with Windows, for testing purposes? Edit; Was just doing some searching, and found this article. It seems that while Oblivion will run on Linux with Wine, it's not perfect.Graphical issues seem to be very common. The article linked has a lot of useful info and links. Edited September 9, 2013 by eric31415 Link to comment Share on other sites More sharing options...
Werne Posted September 9, 2013 Author Share Posted September 9, 2013 (edited) Actually, the LOD issue is on Windows 7 - same machine, different HDD. Oblivion in Wine under Debian has working LOD, I mounted the game and My Games folder from Windows in a wineprefix to try it, worked perfectly with the same ini I used on Win7. Got no idea why that happens but it is interesting. Anyway, I'd like to resolve it on Windows, due to rapid Linux kernel development AMD is focused on driver stability in Linux and not performance, meaning Linux AMD drivers are significantly (about 30-40%) slower. :sad: Also, that Oblivion: Linux article is old. It refers to Wine 0.9.x and development version 1.0.x which were released 5-6 years ago. Some of the workarounds and other things do still apply but most are obsolete since those issues have been resolved a long time ago. Edited September 9, 2013 by Werne Link to comment Share on other sites More sharing options...
eric31415 Posted September 9, 2013 Share Posted September 9, 2013 That is interesting. And it pretty well rules out problems with the ini, game install, or hardware. About all that leaves are video drivers and DirectX. I also seem to remember a NetFramework 2.0 requirement, but that may have been for OBSE. Hope you get this sorted out, but I think i'm out of ideas here. Link to comment Share on other sites More sharing options...
Schkrabi Posted April 9, 2023 Share Posted April 9, 2023 Hi, for anyone who might experience the same problem. Had the same issue on GOG version of the game on Windows 10, no graphical mods installed. Not suprisingly disabling the LOD compeltelly betters the problem somewhat. In Oblivion.ini bDisplayLODLand=0bDisplayLODBuildings=0bDisplayLODTrees=0 Of course, then you will loose the distant landscapes. However for me it was worth it, transforming non-playable game into playable one. Link to comment Share on other sites More sharing options...
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