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BA2 Size Limits and Splitting Textures between BA2's.


AlyLovelace

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Been working on a decent size mod merge for some of the armor and clothing mods I use (along with tying it all to use Armorsmith and whatnot, LL integrations, pointing missing meshes to a different outfit for those only allowed on a single gender, and so on), and was considering making archives for the mod resources as I'm told it speeds up things for larger mods.

 

While working on this I ran into a couple questions, primarily what is the max size for a BA2? I've seen anywhere from 2-3.5 GB but would appreciate a more precise number (also, is this before or after archiving?). Also, the naming convention for BA2's, if the ESP is "AB-ArmorMerge-1" would the BA2's be named AB-ArmorMerge-1 - Textures, Ab-ArmorMerge-1 - Textures 2 and so on? From what I read I think this is correct, but better safe than sorry and all that.

 

 

 

And now, the obligatory "this is for my own use" statement.

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Modname - Textures1.ba2

Modname - Textures2.ba2

Modname - Textures3.ba2

etc

 

I think the max size is set in the Archive2 settings.

 

Awesome, thank you!

 

Maybe I'm doing it wrong, my personal HD texture replacer ba2 file is 14.7 gig and seems to be working fine. Would be interested in knowing if anyone has any documentation about ba2 size limits.

Huh... I've never heard of anyone running a BA2 that large... Interesting.

E: Does the game load your BA2 without issues?

Edited by JaideW
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Maybe I'm doing it wrong, my personal HD texture replacer ba2 file is 14.7 gig and seems to be working fine. Would be interested in knowing if anyone has any documentation about ba2 size limits.

Huh... I've never heard of anyone running a BA2 that large... Interesting.

E: Does the game load your BA2 without issues?

 

Basically, yes. I do get an occasional flicker when at a lod range with one plywood texture, but its hardly noticeable. Nothing I wouldn't ascribe to (and have seen in) normal FO4. Likely an issue with that specific mesh or texture.

I have weapon, item, sign, and landscape textures all together in there. Honestly don't know if this is a good idea or not, but it is working.

 

From the googler I'm seeing unattributed comments about what Bethesda sets its limits at, some are referring to an old 32bit limit, but I haven't seen anything from a direct source. The Archive2 utility caps it at 17.592 gig.

I don't know for sure, but would like a concrete answer.

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