sambass5150 Posted February 19, 2022 Share Posted February 19, 2022 i am writing a simple kill quest with a reward tied to it for my companion... everything works right until i go to kill him, once i do that the marker is still on the guy i just killed and wont let me talk to my companion for the reward, any help? Link to comment Share on other sites More sharing options...
Radioactivelad Posted February 20, 2022 Share Posted February 20, 2022 If you're using an OnDeath Object script for the npc you want to kill, make sure you've actually attached your script to them. Link to comment Share on other sites More sharing options...
sambass5150 Posted February 20, 2022 Author Share Posted February 20, 2022 i did :( its attached. If you're using an OnDeath Object script for the npc you want to kill, make sure you've actually attached your script to them Link to comment Share on other sites More sharing options...
Mktavish Posted February 28, 2022 Share Posted February 28, 2022 Can you explain your interworkings ,,, more detail how all this works together ? In general ... a good way for stability to make an action cause another action ... is to set a variable.So your action changes variable which this other action is checking for to be active/trigger etc... Companion Quest Variable im guessing ??? Link to comment Share on other sites More sharing options...
Recommended Posts