brainwasher Posted March 24, 2009 Share Posted March 24, 2009 I've got a problem with MP Ammo esp... the ammo doesn't seem to show up at any vendors in the game..... so if anyone can tell me the item index for the player.additem cheat I would be VERY grateful :thanks: Link to comment Share on other sites More sharing options...
nosisab Posted March 24, 2009 Share Posted March 24, 2009 I've got a problem with MP Ammo esp... the ammo doesn't seem to show up at any vendors in the game..... so if anyone can tell me the item index for the player.additem cheat I would be VERY grateful :thanks:Since it is custom item you need to verify your mod position in your load order. Just count all the "actives" mods until and including yours. subtract one (since the count begins at 0 and you did count falout.esm too). Now you shall convert the obtained number to hexadecimal (you can use the calculator from Windows to it). that value is the index of your mod. so your items will be the same as they show up in the CS, just change the two first digits (leftest ones) wit the above obtained hex number. may exist utilities for fallout 3 that prints the load order with that index already, but I don't know much about this. If so it will help alot, anyway the above method shall work for sure. PS: this works with functions that reference object ids, like the additem/removeitem, etc. but do not work with function that reference the instances of objects already in game. If additem is just what you want, like I think it is, you are fine. PS2: Just for curiosity sake and not important to the answer: Although remove item acts on instances "in game" of objects, you can't target that instance for this removal, since the function refers to the generic object id (like the additem) and will remove the first instance it finds, or the n first instances if the number of items being removed is supplied in the command. The same object ID can have several instances of it in game, yet each instance have an unique ID and is commonly prefixed by the engine in a complex way. generally they begins with FF in the index (of course some instances may be meaningful enough to have a personalized referenceID, that is the one placed on it in it's placement on the GECK's View window, in the appropriate field). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.