jaysus Posted March 28, 2009 Share Posted March 28, 2009 you basicly just need 1 byte for that number in hex... saves alot of power, memory and space Link to comment Share on other sites More sharing options...
nosisab Posted March 28, 2009 Share Posted March 28, 2009 Indeed the OP have a better way to achieve such things, with less downfalls (like the ones correctly pointed by Vagrant0, the engine was designed to deal with 100 (decimal) as max): the console command TGM. If not enough this can be enhanced with TCAI. But not TAI that may turn the game somewhat boring. Remember we are talking "unsigned" byte when talking 255... if it is counted as signed it will work as intended until 127... and so, adding one we get a wonderful -127 ... that may look as a bad thing in some situations. Link to comment Share on other sites More sharing options...
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