Guest deleted2027229 Posted March 9, 2022 Share Posted March 9, 2022 And by random cell I mean literally any possible cell in the game, shivering isles, oblivion plane etc.. I have such mods for Morrowind and Skyrim but alas none for Oblivion. There are some alternate start mods but starting locales are too few and backstory-driven. Would anyone be willing to make this mod or give me instructions on how to do it because I have no idea how to make a mod like this.. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted March 9, 2022 Share Posted March 9, 2022 You already created a similar topic. Link to comment Share on other sites More sharing options...
Pellape Posted March 10, 2022 Share Posted March 10, 2022 Why do you not do it your self? I can guide you through it as it is not that complicated, just a lot of cells to write down in a script or copy and paste or whatever.https://cs.elderscrolls.com/index.php?title=Main_Page Link to comment Share on other sites More sharing options...
Guest deleted2027229 Posted March 12, 2022 Share Posted March 12, 2022 Why do you not do it your self? I can guide you through it as it is not that complicated, just a lot of cells to write down in a script or copy and paste or whatever.https://cs.elderscrolls.com/index.php?title=Main_PageHi yes please PM me a guide to do this and I would be very grateful :) Link to comment Share on other sites More sharing options...
Pellape Posted March 12, 2022 Share Posted March 12, 2022 I have not made any guide... ;) I guide you here. If I had a guide already made, I would published it here 2 days ago. Make a list of all cells you want to be teleported to and add them here: Link to comment Share on other sites More sharing options...
Guest deleted2027229 Posted March 12, 2022 Share Posted March 12, 2022 (edited) Is there an easy way to gather all cells in the game into a list? I am not familiar how to do this. I mean literally every single cell in the game as a possible starting location, from someone's basement to the top of a sigil stone tower. Let no cell be exempt. Edited March 12, 2022 by WanderRA Link to comment Share on other sites More sharing options...
Pellape Posted March 13, 2022 Share Posted March 13, 2022 There is an export cells function in the files menu Link to comment Share on other sites More sharing options...
Guest deleted2027229 Posted March 18, 2022 Share Posted March 18, 2022 Here are the exported cells in a text file... every cell in the game. How would I convert this into the mod? I guess it would be a script but I don't know how to script. https://ufile.io/52ix1967 Link to comment Share on other sites More sharing options...
Pellape Posted March 19, 2022 Share Posted March 19, 2022 (edited) A script has a limit in size of 2Mb but we solve that and maybe we need tosplit it up in several subfunction, well at least 2 so then we will have 3 scripts. Learning to script is what we will do here now. :D What you will do is to import that list into Excel or any Spreadcheet, like the one on Google Drive as an example. Delete the column 1-4 and 6 except for column 4 as it is the NameID of the cells we will use and also do a search and replace and get rid of all """"""""" and all " " " and ... Well there is a lot of """"" :wink: . You will do the job and we eat popcorn and cheer you up in the progress. So when column 4 is clean, we stay in the Spreadsheet program as that is easiest to use when we handle so much data. Keep the Cell ID's at column 4 and add this to column 3 and all way down, for each row. Add it to one cell and grab the lower right corner of that cell and drag down and you will have unlimitied copies.: ] := At column 2 you add a 0 and drag it dow so you get: 0 1 2 3 4 5 6 and so on all way down. In Ecel you drag the right lower corner. In Google Spreadsheet you need to hold down CTRL when you drag or you will get 0 at every row. These numbers will be the key number for each element in a database, an array that we will create.At row one you type: Let MyCellDataBaseARR[ and drag it down all the way, So row 1 to 3 will now look like: Let MyCellDataBaseARR[ 0 ] := CellIDName01 Let MyCellDataBaseARR[ 1 ] := CellIDName02 Let MyCellDataBaseARR[ 2 ] := CellIDName03 and contnue like that all way down. Right? We will get 3 tabs when we later copy this into a Notapad or any texteditor and then we get rid of those tabs with Search and Replace. Just send areply when you are done. Edited March 19, 2022 by Pellape Link to comment Share on other sites More sharing options...
Pellape Posted March 19, 2022 Share Posted March 19, 2022 Yo are aware of that some cells do not have an exit, like dummy cells and test cells? One of them is Testinghall, so you need to sort all those out. Link to comment Share on other sites More sharing options...
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