Lip Posted April 1, 2009 Author Share Posted April 1, 2009 Ok so how exactly do I do that dude? Just incase im doing the wrong thing Link to comment Share on other sites More sharing options...
exanimis Posted April 2, 2009 Share Posted April 2, 2009 After reading your thread, I decided to try to make a throne myself. I call it the throne of the serpent king sidehttp://i118.photobucket.com/albums/o108/crossbones59/architecture/SKthroneside.jpg fronthttp://i118.photobucket.com/albums/o108/crossbones59/architecture/SKthronefront.jpg closeuphttp://i118.photobucket.com/albums/o108/crossbones59/architecture/SKthronecloseup.jpg I know the texture looks like crap but since I still don't know how to turn the blender tga file into a working dds and apply it to a model, it really doesn't matter. I just textured it in blender enough to be able to distinguish it from the background. The stone should be almost black anyway and the black around the seat cushion should be gold. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted April 2, 2009 Share Posted April 2, 2009 I'm not using blender therefore can't really say, but loading the tga's into gimp and saving as a dds should work just fine. Targa's just a rather commonplace graphic format after all. Link to comment Share on other sites More sharing options...
exanimis Posted April 2, 2009 Share Posted April 2, 2009 thanks Ihate but that isn't the problem. The problem is that the tga's are blank, they are white with the black outline of my UV's. They also have all the vertices but they are bright red. Even opening it in gimp doesn't help, I don't know how to add the texture and then apply it to the mesh. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted April 2, 2009 Share Posted April 2, 2009 Oh? Isn't that a UV template? That's what I do in max, unwrap my mesh, render the template and then fill my textures acording to those outlines in photoshop. Then I just create a material in max and assing the so by created texture as the difuse map of the material. Then assign the material to my meshes. Well, that's just half of the truth. I mostly just guess ahead and fit the UV's into that lol and only bother with rendering the template if the textures stretch too much. Link to comment Share on other sites More sharing options...
simonp92 Posted April 2, 2009 Share Posted April 2, 2009 looking good examis, but it UWs needs some correction.. Link to comment Share on other sites More sharing options...
Naminea Posted April 2, 2009 Share Posted April 2, 2009 looking good examis, but it UWs needs some correction.. i agree. Link to comment Share on other sites More sharing options...
exanimis Posted April 3, 2009 Share Posted April 3, 2009 I did that last night and today I messed around with the UV maps. I've got it UV mapped and I saved the tga. Here it is again with and without textures. http://i118.photobucket.com/albums/o108/crossbones59/architecture/ExSTuntex.jpg http://i118.photobucket.com/albums/o108/crossbones59/architecture/ExSTtex.jpg These are only textured in Blender. I still need to do a little more work before I add the collision but I think it's looking pretty good. Link to comment Share on other sites More sharing options...
Lip Posted April 3, 2009 Author Share Posted April 3, 2009 Wow cool Throne Exanimis! How did you Texture it with Blender? Is it possible to Texture with Blender? Link to comment Share on other sites More sharing options...
exanimis Posted April 3, 2009 Share Posted April 3, 2009 Wow cool Throne Exanimis! How did you Texture it with Blender? Is it possible to Texture with Blender? You can apply a texture to the model in Blender so that you can get a feel of how you want it to look. The texture is just for helping UV map the model and it does not save with the tga. You still need to do the texture in another program like the Gimp. The Akatosh heads were bothering me in two ways. First, I am so tired of all the statues, miniatures staffs and everything else made out of them.And second, changing Bethesda's models brings up a whole new set of problems. Here is the new model. http://i118.photobucket.com/albums/o108/crossbones59/architecture/snake.jpg Link to comment Share on other sites More sharing options...
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