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Open .dds in 2022? No 'copy-paste'-answers plz


TheGrimSleeper55555

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So I wanted to change the textures on a few items, but when I try to open most .dds files, both GIMP and Paint give errors. And this seems to be a fairly universal problem, as pretty much every tool, program, app and 'online converter' I've tried FAILS to open those files.

 

Yet somehow Fallout and skyrim have no issue rendering them. And people keep making mods that use the dds format. So apperently some creature in the universe has found out how to decrypt this junk.

 

Worse still is that every damn website and forum post I can find about the subject points back to GIMP, paint or one any number of shady 'converter programs', none of which work.

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I use both Gimp and paint.net with dds files and have no problem open vanilla texture files.

 

Have you checked to ensure you have the respective dds plug-ins for gimp?

 

Can you cite a specific texture file that fails to open?

Edited by pepperman35
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Can you cite a specific texture file that fails to open?

I've got the plugins and a few .dds textures open without issue.

The ones that don't open are not vanilla textures, they are from mods. But I see no clear pattern in the mods I've tried and experienced problems.

The ones I tried today are:

- the 9 Hood textures from the 'Scav Gear' Mod by Gerren0: https://www.nexusmods.com/fallout4/mods/45995

- 'blue' and 'Olive' set 2k textures Mojave Manhunter Mask from the CROSS_MojaveManhunter armor by Niero: https://www.nexusmods.com/fallout4/mods/32214 (though the texture pack technically comes from gumroad page)

Other mods I've had trouble opening .dds from, but I can't quite be as specific about which files (some worked fine, others not so much)

- Reflection maps from the Enclave X-02 Power Armor by DogtoothCG & Unoctium: https://www.nexusmods.com/fallout4/mods/11017

- Unique Power Armor Frames by Galvon94: https://www.nexusmods.com/fallout4/mods/15399

- Reflection maps from Black Widow Armor and Pipboy (Pip-boy) mod by Deserter X - Mitosuke: https://www.nexusmods.com/fallout4/mods/21162

Edited by TheGrimSleeper55555
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Many mod authors use Photoshop with the dds plug-in to make their textures. In some cases these are being saved in the BC7 format; unfortunately, the GIMP plug-in can not read this format. Paint.net on the other had should be able to read it with no problem. Of course, Photoshop is the other option.

 

Understanding BCn Texture Compression Formats by Nathan Reed provides some background information of the formats.

Edited by pepperman35
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...Paint.net on the other had should be able to read it with no problem.

 

This would the paint program that comes as default with (any version of) Windows, or specifically the paint.net that is sold in the Windows App store for a price my broke ass can not affort?

...

One brief internet search later, it turns out that the program is available for FREE on the developers website. I am not sure why I did not realize this. In any case, thank you for the feedback.

 

https://www.getpaint.net/download.html

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