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Alternative functioning for bows.


Deseoso

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I actually trained in long bow archery in real life and I find archery to be one of the most fun aspects of this game. I would like to request a mod that deals with bows differently.

 

The amount of damage that a bow does should not come from the type of smithing that you use to craft it. In real life the amount of damage that a longbow does is dependent on how many pounds of pressure it takes to pull the bow.

 

My solution: All bows in Skyrim should be the same. This way you can craft any bow to suit the look of your character. However, when you craft a bow you should be given the option of how strong you want the bow to be. The stronger the bow, the more damage you do but also the stronger the bow, the slower it is to pull.

 

This way I can choose a bow that suits the look of my character and then decide if I want a fast stinging bow or a slow body shredder.

 

Also. different arrow options would be cool. Armour piercing to do what the name implies but which have less damage than broadhead arrows. Also, I would like the option to use a linen wrap and some dwarven oil to turn any arrows into flaming arrows.

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Keep in mind that the materials these bows are made of could have important implications regarding how many pounds of force can be applied. It's like in real life if I made two bows, one made of plywood and another made of steel, there would certainly be a different upper limit for each bow regarding how hard that arrow is going to end up hitting something. The various materials in the game would be the same. Then there's also the different styles of craftmanship; in fantasy lore it's generally accepted that Elves just make better bows for example. In the real world we don't have any of these exotic races or materials, but in Skyrim they certainly do exist!

 

I agree however that even given that, the bows in Skyrim are way too simplistic in their mechanics. It would be nice if there was a bit more character to each type of bow than "this one does more damage than that one". I disagree about them all being made the same, because that's actually even more boring than the current system. Each type of bow should feel different from the others, so that not only are you fitting the appearance of the bow to your character, but you're also fitting the actual handling of the bow to your character.

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Keep in mind that the materials these bows are made of could have important implications regarding how many pounds of force can be applied. It's like in real life if I made two bows, one made of plywood and another made of steel, there would certainly be a different upper limit for each bow regarding how hard that arrow is going to end up hitting something. The various materials in the game would be the same. Then there's also the different styles of craftmanship; in fantasy lore it's generally accepted that Elves just make better bows for example. In the real world we don't have any of these exotic races or materials, but in Skyrim they certainly do exist!

 

I agree however that even given that, the bows in Skyrim are way too simplistic in their mechanics. It would be nice if there was a bit more character to each type of bow than "this one does more damage than that one". I disagree about them all being made the same, because that's actually even more boring than the current system. Each type of bow should feel different from the others, so that not only are you fitting the appearance of the bow to your character, but you're also fitting the actual handling of the bow to your character.

Yes the materials do matter and a metal bow will obviously function differently than a wood one. But what I hate about vanilla is that thrwoing some more metal into your bow isnt necesarily going to make it stronger. Just bigger, and heavier.

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