starstastelikepurple Posted March 31, 2009 Share Posted March 31, 2009 i see this as a must-have for snipers. is there any way to make a "prone" position? for those of you who don't know what prone means, it's when you lay on your stomach, to be blunt about it :) Link to comment Share on other sites More sharing options...
TGBlank Posted March 31, 2009 Share Posted March 31, 2009 considering how grass screws vats aiming... i doubt this is a good idea. (also add that it's a pita to make, unless you only want the pose for screenshots) Link to comment Share on other sites More sharing options...
doomboy536 Posted March 31, 2009 Share Posted March 31, 2009 If you incorporate a prone position into the game you're faced with two problems: 1. If you make movement in the prone position realistic then you can't turn very quickly whilst prone. You will be quickly be flanked. Enemies in FO3 are much more durable than enemies in real life, hence mobility is actually an asset. 2. If make movement in the prone eposition unrealistic you'll end up spinning on the ground like an idiot. Wooo Link to comment Share on other sites More sharing options...
Waterdrop Posted April 2, 2009 Share Posted April 2, 2009 Its very possible to add into the game, and a great idea! It would add a lot to the Sniper, Sneak, and Recon/Scouting play. Just food for thought on the details, but it could increase the range of a scope's zoom, Keep the scope from swaying as apposed to relying on small guns skill, and even enhancing stealth level. I really doubt anyone would go prone knowing full well it will impair their vision or make them an easy target for an enemy that has already noticed them. There are a lot of rock outcroppings, cliffs, building ruins, and other nice vantage points. Link to comment Share on other sites More sharing options...
TGBlank Posted April 2, 2009 Share Posted April 2, 2009 It may sound like a good idea, but game mechanics will screw you. 1) Try shooting a foe through grass on vats. Now imagine how it would be when you're always on 'grass' level. Any prone-firing is going to be forcefully vats-less 2) Collision boxes, they are simplified to allow minimal calculations, you don't notice this most of the time, but when you shoot very near to a corner, or behind cover, you'll notice that sometimes, while visually your gunfire should be unobstructed, you're hitting the edge of your cover. This would become VERY frequent on prone firing. 3) Implementing prone firing would be a major PITA, "easiest" case would be to replace sneaking with it (which would still mean remaking about 20+ animations, dunno if you've noticed, but animators are not common around these parts) Link to comment Share on other sites More sharing options...
starstastelikepurple Posted April 2, 2009 Author Share Posted April 2, 2009 i understand all of the problems you mentioned (especially where you end up shooting your cover instead of your target), except the VATS problem. i don't commonly use VATS; being an FPS player, its a lot easier for me to just snipe out of VATS Link to comment Share on other sites More sharing options...
TGBlank Posted April 2, 2009 Share Posted April 2, 2009 Point is, all the problems i mentioned are unavoidable. Short of making your character float in the air.Remember that fallout isn't supposed to be a fully fledged FPS, it was never meant to be. By making this sort of sacrifices is that you can have a game far more rich, complex, and lasting than any common fps. Link to comment Share on other sites More sharing options...
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