VulcanTR Posted April 8, 2022 Share Posted April 8, 2022 Hello everyone. I am owner of this mod https://www.nexusmods.com/skyrim/mods/108639 and no more i want to add these bonuses as magical effects. Gloves provides +2 damage bonusBoots provides %12 movement speed I want to make it "hidden" like the Valdr's Luck Dagger. I have experimented on it but somehow it is not works.It can be shown in magical effects. But i don't want to show them within game as "magical" Is there a way to do that? Link to comment Share on other sites More sharing options...
Sphered Posted April 8, 2022 Share Posted April 8, 2022 Enchantment is the only persistent method. Otherwise to add a "bonus" would require a script routine which also is set to refresh OnPlayerLoadGame() Might be forgetting another route but far as I recall that is pretty much the options. Almost mentioned perks, and there may be an avenue there but a lot of those are tied to magic effects Link to comment Share on other sites More sharing options...
VulcanTR Posted April 8, 2022 Author Share Posted April 8, 2022 Enchantment is the only persistent method. Otherwise to add a "bonus" would require a script routine which also is set to refresh OnPlayerLoadGame() Might be forgetting another route but far as I recall that is pretty much the options. Almost mentioned perks, and there may be an avenue there but a lot of those are tied to magic effects Some of my players complaining about that thing. "It is a nice feature but every time we are thinking they are real magical items" and they are right actually. Bethesda succeed this with Valdr's Luck Dagger. They have added it as "string" but i believe it works on weapons only but i am not sure about that. I am not good at it. Maybe someone knows how to add effects as string.And in the other hand, players are able to disenchant these items. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 8, 2022 Share Posted April 8, 2022 Valdr's Lucky Dagger has a keyword attached to it: dunMossMotherDaggerKeywordThis keyword is referenced by a condition on the perk dunMossMotherPerkThis perk is pre-assigned to the player character. This means that you may be able to do a similar approach with your items. Create a keyword for each item.Create a perk that applies the desired adjustments for each item.Create a quest with a player alias and apply the perks to the player via the alias.Make the quest start game enabled so that the perks are always present but conditions on them require that subject (i.e. player) has the associated keyword. The player will have the keyword once the associated item is equipped. Please note that I have never actually done this. This is merely derived from looking at how Valdr's Lucky Dagger is set up and reverse engineering the process. I recommend testing with one item and ensuring that it indeed works before proceeding to do all items. Good luck! Link to comment Share on other sites More sharing options...
VulcanTR Posted April 9, 2022 Author Share Posted April 9, 2022 Wıow Valdr's Lucky Dagger has a keyword attached to it: dunMossMotherDaggerKeywordThis keyword is referenced by a condition on the perk dunMossMotherPerkThis perk is pre-assigned to the player character. This means that you may be able to do a similar approach with your items. Create a keyword for each item.Create a perk that applies the desired adjustments for each item.Create a quest with a player alias and apply the perks to the player via the alias.Make the quest start game enabled so that the perks are always present but conditions on them require that subject (i.e. player) has the associated keyword. The player will have the keyword once the associated item is equipped. Please note that I have never actually done this. This is merely derived from looking at how Valdr's Lucky Dagger is set up and reverse engineering the process. I recommend testing with one item and ensuring that it indeed works before proceeding to do all items. Good luck! Wow really? Thank you so much. Tomorrow i will try to do that. Link to comment Share on other sites More sharing options...
VulcanTR Posted April 9, 2022 Author Share Posted April 9, 2022 (edited) It seems i have a serious problem. I cannot find movement speed bonus as "perk" how can i do that? Edit: Currently i am able to increase attack damage of weapon. Still experimenting on few things. It would be better if i am aable top add these abilities Boots: Movement speed bonusGloves: Bonus damage OR swing speed Here is the pictures. Currently working on Tes5Edit. I am testing it on new characters. Edited April 9, 2022 by VulcanTR Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 9, 2022 Share Posted April 9, 2022 You may need to have the perk apply a magic effect to the player to achieve those that cannot be done directly with the perk. But that is just a guess as I have never done this before. Link to comment Share on other sites More sharing options...
VulcanTR Posted April 10, 2022 Author Share Posted April 10, 2022 You may need to have the perk apply a magic effect to the player to achieve those that cannot be done directly with the perk. But that is just a guess as I have never done this before. It will probably works but it won't change anything. I don't want to show these items as "magical" i want to make them just like the valrd's dagger. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 10, 2022 Share Posted April 10, 2022 A magic effect added via perk should not cause the associated item to be considered enchanted for purposes of the enchanter. Only way to know for sure is to try it. Link to comment Share on other sites More sharing options...
VulcanTR Posted April 10, 2022 Author Share Posted April 10, 2022 (edited) A magic effect added via perk should not cause the associated item to be considered enchanted for purposes of the enchanter. Only way to know for sure is to try it. Sadly none of my attempts we're successful. I have copied the valdr's luck dagger, created new keyword for new dagger, copied it's ability and changed critical chance with weight bonus but somehow it didn't worked. Do you know someone who can tell me how can i do that? Edit: Ok i have solved this one with my own methods. Edited May 9, 2022 by VulcanTR Link to comment Share on other sites More sharing options...
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