greyday01 Posted April 15, 2022 Share Posted April 15, 2022 I would like advice about best of two ways to accomplish something. I wanted to make misc items that were absolutely fixed in place but acted as activators. Finding and duplicating an activator whose nif was set as a static then editing the model file path did not work. A fireball sent it flying. Two ways did work. The first was to pick a static to duplicate then edit the mesh file path as above. Then set a trigger box around each to act as an activator.Placing and setting up each trigger box, lots of them, was tedious. Second way was to create new meshes for each. Makes placement a snap but lots of new models. Link to comment Share on other sites More sharing options...
agerweb Posted April 15, 2022 Share Posted April 15, 2022 Third way is to use a static and place an invisible activator in front of it. Link to comment Share on other sites More sharing options...
greyday01 Posted April 15, 2022 Author Share Posted April 15, 2022 Third way is to use a static and place an invisible activator in front of it.Yes, I listed that in the middle of my post. I'm considering changing my mod to use that method. The file size would be much smaller, and custom meshes and textures would show on the shelves. That COULD be a problem if a mod changed the size of the object much but that should be rare. You are probably right, that might be the best method. Link to comment Share on other sites More sharing options...
agerweb Posted April 15, 2022 Share Posted April 15, 2022 Third way is to use a static and place an invisible activator in front of it.Yes, I listed that in the middle of my post. I'm considering changing my mod to use that method. The file size would be much smaller, and custom meshes and textures would show on the shelves. That COULD be a problem if a mod changed the size of the object much but that should be rare. You are probably right, that might be the best method. You were suggesting a trigger box which you could use, I'm talking of the rectangular orange invisible activator. Its listed as DefaultInvisibleActivator. Link to comment Share on other sites More sharing options...
greyday01 Posted April 15, 2022 Author Share Posted April 15, 2022 Third way is to use a static and place an invisible activator in front of it.Yes, I listed that in the middle of my post. I'm considering changing my mod to use that method. The file size would be much smaller, and custom meshes and textures would show on the shelves. That COULD be a problem if a mod changed the size of the object much but that should be rare. You are probably right, that might be the best method. You were suggesting a trigger box which you could use, I'm talking of the rectangular orange invisible activator. Its listed as DefaultInvisibleActivator. Oh, thanks. That would save me creating my own. Link to comment Share on other sites More sharing options...
greyday01 Posted April 15, 2022 Author Share Posted April 15, 2022 The Default activator didn't work. It's a long skinny box and can only be changed in size when 2 key pressed, no XYZ axis available to change shape. It'll have to be the trigger box. Link to comment Share on other sites More sharing options...
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