TommInfinite Posted April 21, 2022 Share Posted April 21, 2022 (edited) Can anyone please help me with making this nif non-movable?(but still activateable). It's used as "activator" in-game. I changed Motion System to MO_SYS_FIXED and it stopped moving when bumped into however it stops showing activation prompt once I step on the note.What else should I change in the nif file?(attached) Update:I took Shrine of Talos activator nif and copied all collision values from there and it works. Edited April 21, 2022 by TommInfinite Link to comment Share on other sites More sharing options...
greyday01 Posted April 21, 2022 Share Posted April 21, 2022 Open up bhkCollisionObject to select bhkRigidBody under that.With bhkRigidBody selected go to Block details underneath. Open up Havok Col Filter to select Layer underneath it.Double click the value and change it to Static. Scroll down to Havok Col Filter Copy and do the same. Scroll down further to Motion System. Change value to Mo_Sys_Box_Stabilized. Scroll down to Solver Deactivation. Change value to SSolver_Deactivation_Off. Scroll down to Quality Type. Change value to MO_QUAL_INVALID. Link to comment Share on other sites More sharing options...
Sphered Posted April 22, 2022 Share Posted April 22, 2022 BSX flags can affect this too along with being able to interact with the object, as well as enable it to have animation when placed. Reply if you still have issues Link to comment Share on other sites More sharing options...
TommInfinite Posted April 23, 2022 Author Share Posted April 23, 2022 Sphered, greyday01, thanks for replying! Link to comment Share on other sites More sharing options...
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