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Searching for a Bow And Sword Mod


never777

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Im creating an ranger, assasin type character and I really want to have my bow + a dagger equiped at the same time. So I can put my bow away and pull out the dagger without having to visit the inventory screen.

 

 

Wondering if something like this exists.

 

Cheers

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I think that would require OBSE if its even possible. Although I would have thought the hotkeys have largely met the need for fast weapon swapping its always possible that someone has made such a mod for RP purposes.
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Not really. To cut the explanation short: The only way to do this is to create a duplicate of the armor you're wearing which would contain the mesh of your other weapon and hot-swap that with your normal armour.

 

Now, please consider the amount of different weapon/second weapon/armour combinations.

 

That's why no such thing has ever been made.

 

Although there are a few custom armours that have bogus weapons on them.

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I have to agre with Frodric, The simple answer is hot keys. Exsample your Bow on key #1 while your dagger is on #2. Simply hitting 2 will cause you to switch between weapons.

While playing a witch hunter I've done this quite often, keeping in mind to have both repaired when I visit a smith.

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Well if there is a mod that when you press "F" (default put away weapon buton) you switch to the other it might do but it will give you as penalty on your speed because yoiu are carying 2 weapons at once.And the hotkeys were ment to be able to switch betweeen weapons very fast.At some point i remember having a bow,a sword and a staff(the sanguine rose i think it was called) equipted.I use the staff to summon a creature to attack the target,shoot the target with the bow and if it comes close i switch to blade and all that with 3 presses of a button and no need of going ot the inventory!
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The first time I read I did understand the OP was wanting to have both weapons active at the same time, what would be contra-sense since bows are two-hand weapons. Afterwards I did understand it's the automatic changing, and this could be done by checking the distance of the nearest foe. To do it a script can be made with different degree of complexity based on the expected behavior. The more simple would be assigning the desired melee and ranged weapons into pseudo global variables (quest variables) and have a way to track down they 'are' in the inventory at the moment of use and force the unequip equip functions second that distance results; another approach would be to verify the inventory and chose the weapons based on some criteria, commonly the base damage or on a more complex way.

 

Now, I can understand this as a good feature to have in a party based game and one don't want to play all the party in puppet mode. But don't looks so useful, at least to me, in a army of one lone man game, indeed may cause more annoyances than happiness (this changes immediately when companions comes to the scene, and to them this becomes a wished feature) since assigning weapons into shortcuts is easy and quick. It's the same as to say this is a good feature on AI controlled chars, not so in the player.

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