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Strange problem


carnakt

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I have been modifying for some time now but i recently ran into a strange problem. If i rename a helm or create a new one, the helm refuses to be on the head. This only applies to helms that dont cover the whole face though, like the combat helm.
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  • 1 month later...
This problem is happened also to me, I made 2 mods with helmets, in the first is all gone well (the helmet was a combat helmet type) but in the 2nd mod the same helmet, with another name and retextured, is rotated of 90° left instead to stay on the head...I tried out all but I haven't still find a solution.... :wallbash:
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This problem is happened also to me, I made 2 mods with helmets, in the first is all gone well (the helmet was a combat helmet type) but in the 2nd mod the same helmet, with another name and retextured, is rotated of 90° left instead to stay on the head...I tried out all but I haven't still find a solution.... :wallbash:

 

Try this please...

 

Head items use a secondary "mesh" .egm file (located in same place as the base mesh for the item) that is used to translate how they fit on a character.

 

1) Extract the other files in the item's Mesh folder.

2) While in GECK, click [Character] > [update FaceGen Model Availability] (This should fix the issue, but it very well may not, if you do not have the .egm extracted... I know it has had no help with my trying to edit a completely custom hat, but that's another issue.)

3) Search is your friend: 'Headgear Problem in geck, , Headgear Problem in geck apearing sideways on head.'

 

Hope this helps... if not, you may want to try the official forums' search engine.

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thanks, I used FO3 archive to extract all the textures and now I'll put that .egm in my mod data. :D
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