carnakt Posted April 5, 2009 Share Posted April 5, 2009 I have been modifying for some time now but i recently ran into a strange problem. If i rename a helm or create a new one, the helm refuses to be on the head. This only applies to helms that dont cover the whole face though, like the combat helm. Link to comment Share on other sites More sharing options...
HectorShiroi Posted May 21, 2009 Share Posted May 21, 2009 This problem is happened also to me, I made 2 mods with helmets, in the first is all gone well (the helmet was a combat helmet type) but in the 2nd mod the same helmet, with another name and retextured, is rotated of 90° left instead to stay on the head...I tried out all but I haven't still find a solution.... :wallbash: Link to comment Share on other sites More sharing options...
TGBlank Posted May 21, 2009 Share Posted May 21, 2009 "Update facegen sumthin sumthin" Link to comment Share on other sites More sharing options...
Skotte Posted May 21, 2009 Share Posted May 21, 2009 This problem is happened also to me, I made 2 mods with helmets, in the first is all gone well (the helmet was a combat helmet type) but in the 2nd mod the same helmet, with another name and retextured, is rotated of 90° left instead to stay on the head...I tried out all but I haven't still find a solution.... :wallbash: Try this please... Head items use a secondary "mesh" .egm file (located in same place as the base mesh for the item) that is used to translate how they fit on a character. 1) Extract the other files in the item's Mesh folder.2) While in GECK, click [Character] > [update FaceGen Model Availability] (This should fix the issue, but it very well may not, if you do not have the .egm extracted... I know it has had no help with my trying to edit a completely custom hat, but that's another issue.)3) Search is your friend: 'Headgear Problem in geck, , Headgear Problem in geck apearing sideways on head.' Hope this helps... if not, you may want to try the official forums' search engine. Link to comment Share on other sites More sharing options...
HectorShiroi Posted May 26, 2009 Share Posted May 26, 2009 thanks, I used FO3 archive to extract all the textures and now I'll put that .egm in my mod data. :D Link to comment Share on other sites More sharing options...
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