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[LE] Problem with WETempActivator


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The WETempActivator in LE looks fine. The blue color is applied to the swirling pattern with the stone showing through.

In SE the blue color is applied in a panel with the stone showing a pattern. Looks very strange. This is with the vanilla object with no changes made to it. The color and the alpha channel are reversed in game but NOT in Nifskope. Because it looks so different between the two editions how can I fix this?

 

Also a flask by AARS in Alchemy Clutter has a flask with the bottle part invisible and only the filled section showing.

 

A crystal ball by oaristys is invisible.

 

I did use SSE Nif Optimizer, but that can't be the problem with the WETempActivator.

 

I think the problem is with the texture dungeons\scrollworkTrim01. Can anyone who understands gimp look at it and see if it is set up right? Could someone also look in the SE creation kit and tell me if their WETempActivator is also bugged or is it just mine? Please.

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