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So I've opened the game for the first time in a while and as I'm modding the game I'm hoping for a castle wall mod that doesn't restore the walls but cleans out the rubble so we can access that one bastion and open up that buried tunnel that remains in the armory section after you gain access to it... Such a mod does not exist, so in the pursuit of personal growth I wanna learn to mod, I downloaded and opened the creation kit drew alot of parallels to modelling software and made my way to the castle easy enough with the cell view to begin trying to chop it up... and I can't do much to the copy I made of the walls... Will I have to export to another program? Which program do I use? HALP!

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So I've opened the game for the first time in a while and as I'm modding the game I'm hoping for a castle wall mod that doesn't restore the walls but cleans out the rubble so we can access that one bastion and open up that buried tunnel that remains in the armory section after you gain access to it... Such a mod does not exist, so in the pursuit of personal growth I wanna learn to mod, I downloaded and opened the creation kit drew alot of parallels to modelling software and made my way to the castle easy enough with the cell view to begin trying to chop it up... and I can't do much to the copy I made of the walls... Will I have to export to another program? Which program do I use? HALP!

are you talking about the external cell or inside the internal cell ? The external cell is basically 5 gigantic pieces that form the castle and any rubble,holes cracks you see are part of those single pieces.... So what exactly do you want to change?....Maybe a pic or two to show us....

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Note that rubble blocking the entrance is tied to the quest... So are you going to publish this or are you going to use it personally.?..(you wouldnt want to give users a broken quest )

 

BTW there are several castle clean up mods but no one touches that debris mound blocking the entrance so they dont break the "old guns" quest..

 

here is one for example... https://www.nexusmods.com/fallout4/mods/59754

Edited by greekrage
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External cell, I don't want to touch the rubble in the generals quarters blocking the quest start, you remember how you get into the armory from the tunnel? well at the top of the stairs you face right you see the big door but further right is a blocked off corridor and that is unscrap-able what I want is to first make that scrap-able (probably by exporting the section to a modelling software, replicating it with an open tunnel then just jam ordinarily scrap-able stuff into it) and then the bastion in the southwest that is covered in rubble i want to do something similar as all the other bastions have something in them stands to reason then that if the rubble were scrapped there's be space under there. These are my only objectives otherwise rebuilding the walls isn't on my agenda. Depending on what I end up with by the end I may or may not publish it

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modelling software = 3ds max 2013 with the official plug-ins. you can use blender but you have to do some nif kit bashing afterwards to get the collision setup (the nif exporter for blender doesn't do collisions).

thank you software was one of the things I was looking for, could I get a link? I've just spared a quick look and not quite sure is this correct https://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2013-product-update-6.html ?

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If the walls you are talking about are an SCOL you can break it apart in the Creation Kit (or nifscope) but you will probably end up with 3ds as you will have to fix collision at some point.

Last time I looked there were still trial copies of 3ds available to download officially (very hard to find on the adobe site and only gives you 30 days to play).

 

If you work out how to do it with available tools we will all be very interested.

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