jellyfish1965 Posted May 14, 2022 Share Posted May 14, 2022 I am having an issue with lod on the island i made stuff will only come into view as you walk up to them Link to comment Share on other sites More sharing options...
pepperman35 Posted May 14, 2022 Share Posted May 14, 2022 Have you generated LOD for your new worldspace? Perhaps this video will help you with the process. Fallout 4 Creation Kit | Generating Worldspace LOD Link to comment Share on other sites More sharing options...
jellyfish1965 Posted May 14, 2022 Author Share Posted May 14, 2022 I am having an issue with lod on the island i made stuff will only come into view as you walk up to them Have you generated LOD for your new worldspace? Perhaps this video will help you with the process. Fallout 4 Creation Kit | Generating Worldspace LODthank you theres more to it then i thought and some programs i don't have Link to comment Share on other sites More sharing options...
Zorkaz Posted May 14, 2022 Share Posted May 14, 2022 I wrote this https://www.nexusmods.com/fallout4/mods/47183You need at least XLODgen. Don't forget to package your stuff correctly when publishing it. Link to comment Share on other sites More sharing options...
pepperman35 Posted May 14, 2022 Share Posted May 14, 2022 Also, your new worldspace will need to be navmeshed and previs/precombines build once you have got all the assets in place. Nasmeshing is necessary for the NPC to traverse the land, and previs/precombines optimizes it for performance. Link to comment Share on other sites More sharing options...
Zorkaz Posted May 15, 2022 Share Posted May 15, 2022 No. As somebody who has published four big worldspaces (And eight in general) I can tell you:Don't use precombined messes in worldspaces, they will mess stuff up, and increase the filesize by some Gigabytes if the worldspace is big enough.Also the generation of Precombines/Previs can take multiple hours depending on your size. That's really something I wish I could revert with "The Forest" When it comes to automated navmeshing, make sure to disable "Autosaves" in the CK. After ten autosaves have been made the CK might crash during this operation. Link to comment Share on other sites More sharing options...
greekrage Posted May 18, 2022 Share Posted May 18, 2022 (edited) In my latest Oasis mod..I generated LOD with The CK alone...Only difference is that i had extracted certain archives with needed textures etc.. to the source folder from my attempts with xLodGen When the CK generates the Lod files it creates 3 folders: a) Meshes/terrain/nameofyourmod b) textures/terrain/nameofyourmod c) the Lod settings folder...To pack the contents its a simple task of adding ALL the contents of those folders to the pack list when creating your archive in the CK.Caution : ALL the contents means even the files that maybe in folders as well .Also DO NOT add folders to the list..only their contentsIf all is done correctly you should be asked to name a Main.ba2 and a Texture.ba2In addition to the LoD IF you have a custom map for your worldspace that is referenced to in your worldspace data. (data/interface/pipboy ) That should also be added to the pack list.. Note:Certain objects wont be generated or skipped if you dont provide a folder with the textures it needs.For these objects and BEFORE you start to generate LoD you go to each object and edit then check the Has Full Lod box. and save. WARNING!!!!! Save anything you need to save BEFORE starting the LOD generation. When LOD generation is complete DO NOT SAVE !!!!...simply close the CK...Then reopen it and create your archive... Edited May 18, 2022 by greekrage Link to comment Share on other sites More sharing options...
greekrage Posted May 18, 2022 Share Posted May 18, 2022 Another tip for you Jelly..Is...Always backup your esp BEFORE doing certain jobs so you have a clean esp prior to any failed attempts.Example... Before navmesh back up the esp in a folder called clean, Before doing precomb/vis backup in another folder named with navmesh no precomb..etc...This way you can always fallback to a state where you can fix your issues.. Link to comment Share on other sites More sharing options...
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