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Crash on loads (Through the Valleys)


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Hey. I set up a profile in MO2 according to the excellent instructions laid out in PushTheWinButton's Through the Valleys oblivion modding guide, and have added no mods from outside his guide. Can post info from MO2 if needed. I played a character up to level 22 progression through much of Thieves' Guild and Dark Brotherhood, and just today (without any changes on my end as far as I can tell) the game has started to cease responding when trying to load any save, auto, quick, or otherwise. The main menu has also become slower (Options screens fade in more slowly than I remember), and selecting the option for a New Game also has the game stop responding without any progress on the load bar. I'm a bit green so I'm not sure where to start in terms of troubleshooting the issue with this, I'm mostly familiar with modding for new vegas. I'd like to save the character if possible, it was a very enjoyable playthrough, but it appears as if something very fundamental has broken.

update - It also appears just now that MO2, under the 'version' column is giving a message saying that the files are marked as deleted and that I may want to check for an update or remove the nexus ID from the mod, which I'm not sure how to do manually but the message has appeared for nearly every mod.

 

Sorry for being a little green, but I appreciate any time anyone gives me here. I haven't been doing anything in the file directories so I'm hoping it's some kind of desync and not a complicated fix.

On the record, the slow fade in on menus (like to continue game) feels like the biggest difference from before outside the crashes/not repsonding

 

I also think that the verion error in MO2 is important, almost all mods display something like the following
"Installed Version - 2022-05-05
Newest Version - (Some decimal numbers would would expect)
This file has been marked as 'Deleted', you may want to check for an update for remove the nexusID from this mod"

at which point force checking for update does nothing

Edited by SorcerousOwl
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I do think a list is needed. I do not know what is included in that guide and I will not check it either. I do have my own guide of stuff I know works well after 2 years testing and playing.

 

The thing is that some seems to gets some stuff working and some do not. A mod more or less can make a differens. I know that CSE as one example makes the game slower if you have those dll's active. OBSE-Loader will load every damn DLL it finds, so if you use CSE, those DLLs will get loaded, the game will get slower. I pointed this out in the CSE forum and also posted what to do about it. This is only one example. I can post my list of stuff that works nice if you wanna see it but first: Post your own list of stuff you have installed + OBSE plugins first though. If you use CSE, I have the solution to make the game ignore it. CSE rocks never the less. I run it right now. :D

Edited by Pellape
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+Through the Valleys - Complete Patch

-Finishing Touches_separator

+Really Textured Normal Maps - Updated

+Really_Better_Tiling_Grass_

+Potion Bottle Variation

+Mankars Mythic Robe Replacer

+Lifelike Eyes OCOv2

+Elven Horse Armour Gold_Chainmai

+Golden Elven Weapons

+Golden Elven Armour

+Lunas Darker Glass Equipment Textures 1.1

+TIBs Compact Quivers - Manual Install - SI

+TIBs Compact Quivers - Manual Install

+Better Necks for OCOv2

-Graphics - Extras_separator

+Let there be Flowers - density 50

+Let there be Flowers

+Enhanced Water v

+Far Cry inspired Grass - Expanded

+Landscape LOD Textures by Xerus

+NAO - Brighter Nights Patch

+NAO - Natural and Atmospheric Oblivion

-Graphics_separator

+APFA Refined

+Female Mithril armor replacer

+Female Iron Armor replacer

+Female Glass Armor replacer and retexture

+Female Chainmail armor replacer

+Ebony female armor replacer

+Dwemer armour replacer

+SR- OCOv2 44676

+OCOv2 - DLC Faces

+Oblivion Character Overhaul Cleaned - Vanilla Hair

+Oblivion Character Overhaul Cleaned

+Oblivion Character Overhaul

-Character Visuals_separator

+Better Bell Sounds

+Silent Tracks Expanded v

-Sounds and Audio_separator

+TravelersCloaks_

+Lights of Oblivion - Bravil Mesh

+Imperial City Canal Overhaul

+Hidden Treasures 1.1

+Glowing Wonders

+Diverse Chapels Vanilla

+County Gates

+Animated Window Lighting System

-World Building - Extras_separator

+Wooden Bow Names

+Hooded Outlaws

+Faction Followers

-World Building_separator

+Wayshrine Map Markers

+Thieves Den Barter for Upgrades

+Teleportation Services

+Static Alchemy and Ingredient Storage

+Quest NPCs Run

+Skill Diary Redone

+Simple Horse Utilities

+No Backwards Running - Simplified and Improved

+Faster Horse Dismount

+Faster Dungeon Doors

+Dungeon Surprise Attacks

+Doomstone and Runestone Map Markers

+Area Harvest

-Gameplay - Extras_separator

+Simple Saves Plus

+Practical Training

+Knights Improved Infamy

+PikachunoTMs DLC Delayer

+Complete Clutter and Container Ownership

+Balanced Unleveled Rewards - All-in-One

+Balanced NPC Level Cap

+Balanced Creature Stats

+Attribute Progression Redesign

+Ascension - All-in-One Push's Tweaks

+Ascension

-Gameplay - Core_separator

+Simple Better Inventory

-UI_separator

+Mercantile Experience Fix - Selling Only

+Creature Spawn Chance Fix

+Unofficial Oblivion DLC Patches

+Unofficial Shivering Isles Patch

+Unofficial Oblivion Patch

-Bug Fixes_separator

+Blockhead

+EngineBugFixes

+OBLModLimitFix

+Oblivion Display Tweaks

+SkyBSA

-Utilities_separator

*DLC: DLCBattlehornCastle

*DLC: DLCFrostcrag

*DLC: DLCHorseArmor

*DLC: DLCMehrunesRazor

*DLC: DLCOrrery

*DLC: DLCShiveringIsles

*DLC: DLCSpellTomes

*DLC: DLCThievesDen

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Cool. Oki. Let me present my list anyway. MOO can be added in the end, let MOO control OOO and the world spawning. I combine MOO with WAC Overhaul. MOO can be combined with anything, like MMM as well. So I guess you do miss some vital stuff. Your list looks very very different from mine. The best textures for Dungeons and everywhere is Qarl's but if you prefer dark dungeons, then skip Qarl's. Qarl made the best stuff ever and I learned a lot from him but he is no longer among us. He solved stuff 2006 when we went from Morrowind to learn how the H to mod Oblivion. We lost contact 2008.

 

MOO is so new, well newer than your list I guess. Moo was released 2 years ago. Maskar still try to make it funnier I guess, at least what I understood during our short chats. I gave him some stuff, like new arrows and some ini edits I made for new recipes. Lots of the fixes is newer too I guess. Lets see when or if there will be a new MOO later on.

 

Pekka, stop babble and shoot: Yes, so lets take a peek. Fixes is the most important o install anyway, The rest is just fun stuff.

 

--------------------------------------------

 

This will be a bloody wall of text. I am sorry for that so start in one end and choose what sounds interesting. Do not skip any fixes really... use them all.

 

--------------------------------------------

 

I strongly suggest following bug fixes and mods that makes Oblivion better, more good looking and less instability. Performance is the key.

 

Mods and tools

 

Wrye Bash - The original mod manager made 2004 for Morrowind and now it supports all Bethesda games and it still gets updated and is still supported by Wrye and is the most well made one ever. I chatted with him not long ago at his support chat, asking him about my lost paintings that he endorced at UESP. :D

MOO - Best Oblivion mod ever made by the brilliant Maskar - Best Overhaul ever made. High performance too and it does not touch the game as it is all scripted. The game stays clean and stabile. Put this mod after Wrye Bash Patch, last in your loading order, well before my addons for it of course. It must run before my addon... :/ (Works great with OOO or MMM or WAC)

WAC - Adds so much fun stuff, animals, weapons, you name it. So fun mod. MOO and WAC works best together, not stand alone. :wink: Maskar strongly suggest that we use WAC with MOO to get all extra fancy and fun stuff in game. Both are Overhauls, and the best ones I ever used as it keeps the game balanced and not boring. Vanilla game is boring.

Ultimate Leveling - Choose between exp or skill leveling in the ini or from the in game menu. I prefer skills as exp makes no sense what so ever. I really hate exp based games as they do not make any sense at all. All skills counts. Main skills full points and minor skills 10%. So damn well made by Maskar, the author of MOO.

 

Bugfixes and tools

 

SkyBSA - If you use custom textures, you must use this to make them load in game, like Qarls retexture or any retexture.

EngineBugFixes - Bugfixes

Unofficial Bugfixes - Patch Oblivion

Unofficial Bugfixes for all DLCs and Oblivion - 3 all together? - Bugfixes SI as one example

ENBoost - Bugfixes

ENB v0.295 - Bugfixes

Performance Sounds - Bugfixes

 

More Cool and fun mods

 

Retros Fletching - Make your own arrows, from bones and other stuff you find. I love the bone arrow :D

Knights Revelation - Best Oblivion story and quest driven mod I guess. So fun to play and it made Knights DLC worth the money, as it was expensive to buy back then. You got not much for those money honestly... This mod makes Knights into a brilliant and fun DLC.

Frostcrag expansion - Takes you deep inside a new world. Extremely well made.

Archeology - The Lost Spires - Brilliant fun quest mod. (External DL)

Fighters Guild - Extra quests

Mages Guild - Extra quests

Adventurers Guild - Extra quests

The order of the Phoenix - My first quest dungeon from 2006 - I still like it but it only has 1h game play... :wink: Making such a dungeon takes a week and it is all over after 1h only.... :/

Qarls textures made 2006 - and they are still the best textures ever made with high performance, nothing gets better than he did it. He was the best artist we had 2006 and still is a genius. Old stuff does not mean bad stuff, as it means quality stuff. Highest quality ever. Trust me, I have tested plenty of them and flushed them again... Qarl tought me a lot 2004-2008, as we where in the same forum. If it was not for him, my mods would never existed. I guess we all need mentors that guide us. And once more: R.I.P Qarl. We miss you, a lot. DAMN!!!! We sure lost onne of the most brilliant person ever for this community... :/

Multi Enchants

FEA for arrow enchanting

Alchemy Enhanced or Advanced rather. - For better options and faster potion making - Instead of making 1 potion at a time, you can make batches of unlitied amount within a second. Faster brewing than this is impossible. Trust me.

OCO2 for better good looking NPC's

Blockhead to make OCO2 to work at all.

Apachi Wigs for both sexes

 

Bodies? This is a very personal area, and hard to say, use this or use that. I use HGEC and i do think it has the most variable armor and clothes made for it today. I used BAB 2006 but it is a bit old now, This body mod also has an underwear version and you can make your female chars and NPCs to have any form and size. Loads of different textures for this body as well. Look around and find the ones you like best really. Search for Body in the search field at Nexus mods and see.

 

My old char with BAB from 2006 or 2007, do not remember really...

13823-5-1194469355.jpg

 

 

Current char, Gigaduex Armor just released

51938-1651155505-598509291.jpeg

 

Gigadeux more dry surface

51938-1651406091-1162569185.jpeg

 

If you later want to use COBL and denock use OBSE or xOBSE max version v21.5 as 22.x do not work with denocking arrows. My own mod is based on COBL and all cool tools in it. I also made an addon for MOO. Not released yet but I do it very very soon, next week or so, 2 years of hard work all together. My goal is to let the game be much more funnier than it already is. This is my way to try that. 2 years development... https://forums.nexusmods.com/index.php?/topic/9160783-wip-the-companion-friendly-hobbit-home

 

I do test the latest xOBSE right now with good results. I installed it last week. So far so good. My BUG report for xOBSE 22.x is now closed. OBSE works from 2013 but it is 9 years old. Idle knows what he is doing. xOBSE will be damn great and is great already. Still under development by Idle who knows OBSE more than anyone else. I hope he one day solve the string bloating issues with con_save. All modder's that use strings, must destruct them to keep the saves clean. That's the way it is now.

 

So much fun stuff. so much to do still. :D Peek for more in our Mod Section

 

Gigadeux armor? This is the original that I ported to Oblivion, with some help from SunlitEarth, with permissions from this very nice modder ZapgiL. Screenshots taken yesterday with a new char. Bonus picture: :D (I play Skyrim at weekends, 2-3 days. And also some Morrowind, for screenshots for my books. I can play Morrowind whenever I like. I do have a nice setup running.)

52072186122_049bd4cc75_k.jpg

Edited by Pellape
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