Ukraineboy Posted November 14, 2004 Share Posted November 14, 2004 Can someone fill me on on what OBLIVION is going to be about? I dont really understand it, where is it, and what is it about? also what are the biggest new features other then new graphics, new weapons? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 14, 2004 Share Posted November 14, 2004 The game begins in a prison cell, at the time of the Emporer's death. The Emporer has left no known and legitimate heirs, and the creatures of Oblivion are spilling into the world en masse. Having been charged with the Amulet of Kings, it is presumably your duty to find the progeny of the Imperial throne and defeat the forces of Oblivion. The principal features of the game, beyond graphics, will be that it has sophisticated AI and is moving away from dependence on dice rolls. http://pc.gamespy.com/pc/the-elder-scrolls...n/558955p1.html Link to comment Share on other sites More sharing options...
Luxar Posted November 14, 2004 Share Posted November 14, 2004 Also, it will be set partly in the main Imperial province of Cyrodill, and partly in the Hellish alternate plain of Oblivion. It is not yet known exactly how much of Cyrodill will be included. Link to comment Share on other sites More sharing options...
nickdrwal Posted July 1, 2008 Share Posted July 1, 2008 Well, the emperor is trying to escape, as his 3 heirs have all died. The amulet of kings was lost, and oblivion gates are opened. You escape you're prison cell, and decide what to do in oblivion. Link to comment Share on other sites More sharing options...
Sarya Posted July 1, 2008 Share Posted July 1, 2008 Yeah, a timely reply :ermm: Link to comment Share on other sites More sharing options...
Blacksnake89 Posted July 1, 2008 Share Posted July 1, 2008 Wow thats definatly a necro post. Link to comment Share on other sites More sharing options...
Sarya Posted July 1, 2008 Share Posted July 1, 2008 They call it "thread necromancy" rather than "necro post", I believe. Link to comment Share on other sites More sharing options...
nosisab Posted July 2, 2008 Share Posted July 2, 2008 Yet it's a interesting thread I think was undervaluated. I mean the compromise between the story driven and freedom of choices style. This is related with lore. Oblivion is the less story driven in the TES saga. The main quest is so straight forward and short to the point where in itself not even justify a game the magnitude of Oblivion, yet this is on purpose, I think. Beyond the player receiving a champion title and a minor part of the IC being destroyed nothing else changes in the game. Doing the main quest doesn't mean game over. Otherwise Oblivion give us a fantastic field for modding. It keep open even the destiny/fate/doom of the empire... even the government successorship. This is a two blade gun, for TES have a rich lore and this freedom can hurt it badly, as we already see in almost all fashion/kind of requests and even some released mods. Well, sad but true. Now enters Giscard and some other greater modders that plans bringing us whole quest storyline and lore bonded works. That begin with his Kvatch Aftermath, goes thru the Origin of the Mages Guild, The Necromancer and now The Elder Council mods. All then integrated under a larger oversee project. Where Oblivion give a very short goal in main quest's terms at same time it gives an unparalleled replaying factor and freedom of movement. Link to comment Share on other sites More sharing options...
Malchik Posted July 2, 2008 Share Posted July 2, 2008 I will send nickdrwal a note about it. In the meantime I think this is definitely closed. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.