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can anyone help?


sgtadam

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hey, everyone. forgive my ignorance, but im new to this whole modding thing. i found a bunch of mods that seem really cool for fallout. ive used mods for other games, and for fallout, they seem pretty straight forward as far as playing them. the problem ive run across is not the mods not woring. they work great! kudos to you guys! the problem is is that any time there is custom armor or weapons or the like, they dont show up. whats up with that? am i doing something wrong? i put the ESP files in the data folder but what about the mesh items and armor and the like? can anyone tell me what im doing wrong? please?
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hey, everyone. forgive my ignorance, but im new to this whole modding thing. i found a bunch of mods that seem really cool for fallout. ive used mods for other games, and for fallout, they seem pretty straight forward as far as playing them. the problem ive run across is not the mods not woring. they work great! kudos to you guys! the problem is is that any time there is custom armor or weapons or the like, they dont show up. whats up with that? am i doing something wrong? i put the ESP files in the data folder but what about the mesh items and armor and the like? can anyone tell me what im doing wrong? please?

normally you should just unpack the whole content of the 7z file into the /data folder. You seems to be acquainted with file structure, so... the idea is than ESPs go directly into the /data and the others folders, like /sound, /mesh, /texture are meant to be placed there too (you may receive warnings of overwritings, but this is just fine, as normal the files will be just appended to the folders, and when they are meant to actually replace existent ones... so be it). The only time the install procedure for 7z packed mods may differs is if it have some choice to be made, and so you shall put the correct files and subfolders under the parent ones.

 

By what you says are your issues, it seems just the lack of the textures and meshes files, or they were placed into incorrect locations.

 

PS: Fallout 3 uses BSAs to store the original /data structure and so it will never be lost, unless someone mess with the BSAs themselves.

PS2: if you did unpack the mod in correct way and yet the issue arises, you may need to force an archive invalidation, what means tell the engine to use the new ones instead the BSA or former ones with same names but different path. To do it you either edit the ini file or, preferably, use an utility like FOMM (strongly recommended).

 

Edit: to change to the correct name of the utility that is FOMM, FOSE you must use only if any of your's mods uses the script extensions from it (and when is the case, it is obligatory).

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