danwat801 Posted May 28, 2022 Share Posted May 28, 2022 I'm having an issue where even with Deadly Commonwealth, & Raider overhaul with AE patches installed... They are still the same weaklings... I know for a fact they should be spawning with Heavy Metal armor and stuff. I've played with these two mods for ages now. So I know what to expect. BUT... All the sudden, Randomly, They are hardly even wearing one armor and its usually, "Raider Leathers" Sometimes even, "Light Raider Armor" They are so WEAK! Ive tried moving the mods up in my load order. That didnt take. So I put it at the bottom. They seemed to work... For a moment... But then stopped working. The names are about the only thing that seem to take effect. I see Raider Freaks, but... They are just as pathetic as a Raider Scum. I'm confused here. Can someone please help me fix this? I'm like.. Dusting them badly! They dont have a chance in hell against me and its very very boring. It's happened twice now, on two fresh installed Fallout 4's. So I know I cant be the only one whos had this issue. Link to comment Share on other sites More sharing options...
kkkenny1577 Posted May 28, 2022 Share Posted May 28, 2022 That is odd usually bottom of order gets the win unless you have a mod with loose files that is overwriting the overhaul?I haven't used those mods myself so can't say for certain.Another thought is a mod update could be screwing things up where they didn't before (been there done that)One thing to try if you haven't is run your load order through FO4edit and look for conflicts or try Wrye Bash - it can show other issues that may help you. Link to comment Share on other sites More sharing options...
danwat801 Posted May 29, 2022 Author Share Posted May 29, 2022 None of that worked... is there a way to manually delete anything that changes the actors in the game? Something in the factions files is messing with them and I got a crazy amount of mods running. I'd rather just reboot my factions. One thing I hate about NMM is that, while its good... It leaves behind many files on an uninstall. I have a feeling, the issue I'm facing is one of those files that NMM isnt uninstalling. Link to comment Share on other sites More sharing options...
kkkenny1577 Posted May 29, 2022 Share Posted May 29, 2022 Ahh that makes more sense. I stopped using NMM because it put all the files into the Data folder and any changes or deleted mods eventually made a hash of the game files.Tried Vortex but couldn't get my head around its system so have used MO2 for some time. I like that it keeps the mod files totally separate; so if there is a problem you know it isn't a conflict with original files and way easier to clean up.Unfortunately, the only method I know is a full uninstall/reinstall of FO4 ensuring you delete all the FO4 files. There are youtube videos that show some of the files you can keep but usually it is a full wipe.Give MO2 a try. It has a NMM conversion feature that does work well. I keep my MO2 folder and mods on same drive as FO4 and the downloads on a separate drive. Works wellAgain there are youtube videos on switching and installing on MO2 plus coordinating programs like LOOT, Bodyslide, FO4edit to work within MO2. Good luck Link to comment Share on other sites More sharing options...
danwat801 Posted May 29, 2022 Author Share Posted May 29, 2022 Ahh that makes more sense. I stopped using NMM because it put all the files into the Data folder and any changes or deleted mods eventually made a hash of the game files.Tried Vortex but couldn't get my head around its system so have used MO2 for some time. I like that it keeps the mod files totally separate; so if there is a problem you know it isn't a conflict with original files and way easier to clean up.Unfortunately, the only method I know is a full uninstall/reinstall of FO4 ensuring you delete all the FO4 files. There are youtube videos that show some of the files you can keep but usually it is a full wipe.Give MO2 a try. It has a NMM conversion feature that does work well. I keep my MO2 folder and mods on same drive as FO4 and the downloads on a separate drive. Works wellAgain there are youtube videos on switching and installing on MO2 plus coordinating programs like LOOT, Bodyslide, FO4edit to work within MO2. Good luck I dont think its the program... Everything installs... Theres something else going on, and I dont think the installer is the problem. I've been using NMM for like 7 years and this problem only started recently.Maybe its a mod I have installed thats knocking out the upgraded raiders? Thing is... Also all the mods I have installed are my typical mods that I been using for years. The only thing new, is AAF Sex Mods. (Got bored) lol....I figured maybe that was it. I removed all of those and still my raiders are spawning with really basic, level 1-5 armor sets. It really bothers me, because they were very intimidating looking with the Raider Overhaul. But now their back to cheese grader mode with beta male armor and HP. It works, sometimes... and sometimes it dont... The new raider names and classes and new spawns are correct, the HP comes and goes...sometimes the raiders will spawn correctly.. it comes and goes.Its like the mod is half way installed... Oo edit: I just noticed, its doing that with Deadly Gunners now too... level 56, and the gunners are literally spawning with "Light Combat Armor" something is keeping my NPC's at level1... Link to comment Share on other sites More sharing options...
danwat801 Posted May 30, 2022 Author Share Posted May 30, 2022 I figured it out! It was the latest version of AWKCR. https://www.nexusmods.com/fallout4/mods/6091?tab=files Once I downloaded v4.02a everything was back to normal... AWKCR (v8.6.0) = BAD Keeps every faction overhaul at level 1 Dont download it.. Really wish I can delete the whole thing but I have like 7, very important mods that rely on it... If I lose it. It creates a domino effect of disabling mods I really enjoy. The only thing I can do, is play on the old version and hope the MA reads this, and knows what inside his mod is causing it and addresses the issue. Link to comment Share on other sites More sharing options...
kkkenny1577 Posted May 30, 2022 Share Posted May 30, 2022 That is weird - I have 8.6 and no issues mind you it has been a while since I used NMM so I have forgotten how it handles conflicts.With MO2 AWKCR of course sits up top as a ESM so anything below will overwrite it. But it may be worth a check as i sometimes wonder about the level of opponentsI do use Encounter Zone Recalculation (45674) to help as I prefer to do things way out of whack with what Bethesda wants :) and like you I have several mods that need it Link to comment Share on other sites More sharing options...
danwat801 Posted May 31, 2022 Author Share Posted May 31, 2022 Yeah I dont get it... its very bugged. Wont allow forward progress on any faction. I reverted to the old version, but it crashes to desktop if I try to mod my armor... I cant win for losing... :/ Link to comment Share on other sites More sharing options...
kkkenny1577 Posted May 31, 2022 Share Posted May 31, 2022 (edited) Yaa welcome to Fallout 4 eh.Are you sure it is AWKCR? I use Unified Clothing Overhaul and found out it also screwed around with weapon load order for factions and dealers such that none of my mods would show up.Had to ensure it was way up load order and anything i couldn't move i patched or punched it into UCO. It also played hell with some clothing mods, but i liked the additional choices it offeredNow use Equipment and Crafting Overhaul which hates both AWKCR and UCO. Luckily works so far.... Out of curiosity is this Raider Overhaul WIP along with the official update plus the two required mods/patches?Can understand why there might be issues :)Tried overhaul and for some reason dumped it but do hate mowing down everyone cause I'm level 60 and they seem to be using slingshots so I will add it as I do like Super Mutant redux even though some of the stats are screwed and you have to fix them after every crash Edited May 31, 2022 by kkkenny1577 Link to comment Share on other sites More sharing options...
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