shanon611 Posted May 28, 2022 Share Posted May 28, 2022 (edited) So I have an npc at a sit marker: NVDLC02FLoorSitCrossMarker;However, she doesn't even cross her legs, just the normal floor sit position. (I was going to originally write this question about this but I asked this instead since I don't care to much as long as she is sitting down and crying) Anyways, how would I go about making her constantly crying (cupping her hands in her face or etc)? If there is no already made animation for this/simple way to do so, then just being able to fix her crossed legs would be enough. (If there is an animation to do so, do I just put it in her specific idles within her package?) Edited May 28, 2022 by shanon611 Link to comment Share on other sites More sharing options...
Mktavish Posted May 29, 2022 Share Posted May 29, 2022 Are you finding any Idle Animations of crying/mourning + sitting. It appears the few there are for crying/mourning are all standing ?But anyways use an Idle Marker instead of one of the furniture type markers.You could duplicate this one for example : MS16CowerIdleMarkerThen remove some of the idles you don't want , and add some floor sit ones.The combination of sitting and crying may need be customized first in one of the 3rd party programs . Although you might find a modders resource for crying ... albeit I could not find one in my quick cursory search. However another way you might could pull it off ... is through idle chatter. Think like the preacher in Megaton (Fo3) preaching at the bomb . But you would not have it write any dialogue to the screen.Also don't try to make it an on going thing ... just with a proximity check of the player. Or even a large trigger box. Link to comment Share on other sites More sharing options...
shanon611 Posted May 29, 2022 Author Share Posted May 29, 2022 (edited) So I have an npc at a sit marker: NVDLC02FLoorSitCrossMarker;However, she doesn't even cross her legs, just the normal floor sit position. (I was going to originally write this question about this but I asked this instead since I don't care to much as long as she is sitting down and crying) Anyways, how would I go about making her constantly crying (cupping her hands in her face or etc)? If there is no already made animation for this/simple way to do so, then just being able to fix her crossed legs would be enough. (If there is an animation to do so, do I just put it in her specific idles within her package?)Thank you, this is very helpful for a lot of things I have been working on. Going to be looking back at this later :thumbsup: (Also no, I didn't see a sitting crying animation lol. I will probably just find a sitting idle that works ok and then use idle chatter like you said for her to be crying and etc.) Edited May 29, 2022 by shanon611 Link to comment Share on other sites More sharing options...
Mktavish Posted May 29, 2022 Share Posted May 29, 2022 So I have an npc at a sit marker: NVDLC02FLoorSitCrossMarker;However, she doesn't even cross her legs, just the normal floor sit position. (I was going to originally write this question about this but I asked this instead since I don't care to much as long as she is sitting down and crying) Anyways, how would I go about making her constantly crying (cupping her hands in her face or etc)? If there is no already made animation for this/simple way to do so, then just being able to fix her crossed legs would be enough. (If there is an animation to do so, do I just put it in her specific idles within her package?)Thank you, this is very helpful for a lot of things I have been working on. Going to be looking back at this later :thumbsup: (Also no, I didn't see a sitting crying animation lol. I will probably just find a sitting idle that works ok and then use idle chatter like you said for her to be crying and etc.) Use the rubbing eyes ... inbetween a couple/few other idles.And remember the mood / whatever they call it where you add the audio & lip file to the dialogue. Which you can attach blank audio for how long till animation sequence reset. And I think might be required to get the animation sequence duration to play properly ? Link to comment Share on other sites More sharing options...
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