TGBlank Posted April 23, 2009 Share Posted April 23, 2009 @t3hf4ll0utYou probably want to spy on the CG00 quest. If it's too complex due to the sfx, then download alternate start - roleplayers, and check how they did it. If that isn't enough help, i'm afraid your query would be a little too complex for a Quick Question - Quick Answer thread. Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted April 23, 2009 Share Posted April 23, 2009 TGBlank, The thing is, I know what to edit, and what not to edit, I just don't know where to start the script. I've opened up an Alternate Start mod, but the scripting is a bit different hence it's "Shack to World" type setup. But it has helped me tons. Link to comment Share on other sites More sharing options...
TGBlank Posted April 23, 2009 Share Posted April 23, 2009 The CG00 quest is the startup one, if you want a different startup, you need to edit it.Alternate start just commented the whole thing and teleported the player elsewhere, handling the rest of the things there. Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted April 23, 2009 Share Posted April 23, 2009 I feel like I've said this 100+ times... I know CG00 is the starting one. Does the Alternate Start mod start a quest after you are sent to the shack? No.The RaceGen is started through the terminal. Link to comment Share on other sites More sharing options...
TGBlank Posted April 23, 2009 Share Posted April 23, 2009 So? just look up the command from that terminal, and call it. Link to comment Share on other sites More sharing options...
Cipscis Posted April 23, 2009 Author Share Posted April 23, 2009 In order to start your own quest instead of running the default CG sequence, you'll want to edit the script of CG00 simply call StartQuest and StopQuest in order to effectively replace it with a quest of your own. The initial startup quest is defined as CG00 in our *.ini file, and is specified by its FormID so replacing it with your quest in this way wouldn't be a very good solution. I'm sure you'd figured all of that out already though. If you have a look at the quest stage result scripts in CG00, you'll see how it opens menus such as the name menu and the race menu. Some of the functions that you'll want to use to open the CG related menus that are documented on the GECK WIki are:ShowRaceMenuShowNameMenu/GetPlayerName (these functions appear to be identical)ShowSPECIALBookMenuParamsSetTagSkillsSetSPECIALPointsFor any of these functions that I might have missed, you could probably find them on the Player Functions listing page. Cipscis Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted April 23, 2009 Share Posted April 23, 2009 I honestly didn't know there was a section on the wiki showing the list of commands, and I feel like a nuisance for wasting others time. Thank you. Link to comment Share on other sites More sharing options...
HugePinball Posted April 24, 2009 Share Posted April 24, 2009 Is there a known conversion factor to approximate the geck distance values in meters or feet? Link to comment Share on other sites More sharing options...
TGBlank Posted April 24, 2009 Share Posted April 24, 2009 1 character = 135 units or so. Link to comment Share on other sites More sharing options...
trueandsmooth Posted April 24, 2009 Share Posted April 24, 2009 Guys, where can I find 8mm du? Im level 12 so If its scaling woulda hoped to find a drop or container by now, especially after ransacking fort constantine with no clipping commands, jus to find zilch 8mm du... Got the latest fook, mmm, and calibr, plus everything else needed thanks to tg.. Would post on the auctual fook site but they seem way unresponsive. Link to comment Share on other sites More sharing options...
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