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Cipscis

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On the GECK Wiki, the conversion from game units to real units is stated as:

1 yard = 64 game units
For those of using the metric system, like me, that translates approximately to 1 metre = 70 game units.

 

This means that most characters, being approximately 6 feet/180cm tall, are about 128 units tall.

 

Cipscis

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When copying hats or glasses (an experiment in making new armor pieces), the end result displays sideways on the left side of characters' faces. Setting all values to correspond with the parent (original) hat/glasses does not seem to address this (had read something about AR value making the difference, but that doesn't seem to work).

 

Help?

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On the GECK Wiki, the conversion from game units to real units is stated as:
1 yard = 64 game units
For those of using the metric system, like me, that translates approximately to 1 metre = 70 game units.

 

This means that most characters, being approximately 6 feet/180cm tall, are about 128 units tall.

 

Cipscis

Ah, hadn't been able to find anything there before. See it now on the Auto Aim Settings page.

 

Thanks Cipsis and TGB.

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When copying hats or glasses (an experiment in making new armor pieces), the end result displays sideways on the left side of characters' faces. Setting all values to correspond with the parent (original) hat/glasses does not seem to address this (had read something about AR value making the difference, but that doesn't seem to work).

 

Help?

 

There's a button that says re-generate facegen something something.

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Is there any way, ingame to see what scripts are running via the console or something?

 

(one of my many mods has some kind of constantly running script that chokes the game, especially in interiors, and near large groups of friendlies)

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