TGBlank Posted April 24, 2009 Share Posted April 24, 2009 Wrong thread trueandsmooth.Just open up fo3edit and find the ammo code, and additem it. Or wait for higher lvl. Link to comment Share on other sites More sharing options...
trueandsmooth Posted April 25, 2009 Share Posted April 25, 2009 Cheers! :sweat: Link to comment Share on other sites More sharing options...
HugePinball Posted April 25, 2009 Share Posted April 25, 2009 1 character = 135 units or so.You mean an actor's height? So about 6 ft? Link to comment Share on other sites More sharing options...
TGBlank Posted April 25, 2009 Share Posted April 25, 2009 Yep, approx.Don't know if fallout unit == nifskope unit, or even if nifkope unit == blender unit tho. Link to comment Share on other sites More sharing options...
Cipscis Posted April 25, 2009 Author Share Posted April 25, 2009 On the GECK Wiki, the conversion from game units to real units is stated as:1 yard = 64 game unitsFor those of using the metric system, like me, that translates approximately to 1 metre = 70 game units. This means that most characters, being approximately 6 feet/180cm tall, are about 128 units tall. Cipscis Link to comment Share on other sites More sharing options...
PowderBB3D Posted April 25, 2009 Share Posted April 25, 2009 When copying hats or glasses (an experiment in making new armor pieces), the end result displays sideways on the left side of characters' faces. Setting all values to correspond with the parent (original) hat/glasses does not seem to address this (had read something about AR value making the difference, but that doesn't seem to work). Help? Link to comment Share on other sites More sharing options...
HugePinball Posted April 25, 2009 Share Posted April 25, 2009 On the GECK Wiki, the conversion from game units to real units is stated as:1 yard = 64 game unitsFor those of using the metric system, like me, that translates approximately to 1 metre = 70 game units. This means that most characters, being approximately 6 feet/180cm tall, are about 128 units tall. CipscisAh, hadn't been able to find anything there before. See it now on the Auto Aim Settings page. Thanks Cipsis and TGB. Link to comment Share on other sites More sharing options...
TGBlank Posted April 25, 2009 Share Posted April 25, 2009 When copying hats or glasses (an experiment in making new armor pieces), the end result displays sideways on the left side of characters' faces. Setting all values to correspond with the parent (original) hat/glasses does not seem to address this (had read something about AR value making the difference, but that doesn't seem to work). Help? There's a button that says re-generate facegen something something. Link to comment Share on other sites More sharing options...
granlund007 Posted April 26, 2009 Share Posted April 26, 2009 When i´m to creating a new music type in the GECK and i press the "add sound file" box, nothing happens! :wallbash: :wallbash: Could someone help me? :unsure: Link to comment Share on other sites More sharing options...
Zuzaski Posted April 26, 2009 Share Posted April 26, 2009 Is there any way, ingame to see what scripts are running via the console or something? (one of my many mods has some kind of constantly running script that chokes the game, especially in interiors, and near large groups of friendlies) Link to comment Share on other sites More sharing options...
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