NaboeN Posted April 30, 2009 Share Posted April 30, 2009 How can I import a custom .nif into the GECK and not crash? What I did with the .nif (the one for the 10mm ammo) was giving it a new texture (by selecting another texture through that funny little blue wheel), and save it as 57x28mmammo.nif EDIT: I tried opening the .nif I made in Nifskope again and got this error:""device position incorrect after block number 9 (BSShaderTextureSet) at 1463 ended at 1482 expected 1538"" QDir::exists: Empty or null file nameQFSFileEngine::open: No file name specifiedQDir::exists: Empty or null file nameQDir::exists: Empty or null file nameQDir::exists: Empty or null file nameQDir::exists: Empty or null file nameQDir::exists: Empty or null file name Link to comment Share on other sites More sharing options...
maywire Posted April 30, 2009 Share Posted April 30, 2009 I can't seem to get water in this level I'm making. Every time I try to add it, via the cell option "has water", the box stays checked, but the height resets to 0. Using placeable water doesn't seem to work at all. It's an interior cell, using utility bits. Any idea what's going on? Link to comment Share on other sites More sharing options...
CoolCatsMeow Posted May 1, 2009 Share Posted May 1, 2009 Just A quick question about the GECK, I accidentally deleted a Object Window object, It still shows up but its count has been set to "0*D" and I can't place it / figurer out how to undo it as the undo command does not effect the Object window. -CoolCat Link to comment Share on other sites More sharing options...
TGBlank Posted May 1, 2009 Share Posted May 1, 2009 Cant remember if the geck can do it, but fo3edit can repair the mistake Link to comment Share on other sites More sharing options...
CoolCatsMeow Posted May 1, 2009 Share Posted May 1, 2009 Cheers, thanks -CoolCat Cant remember if the geck can do it, but fo3edit can repair the mistake Link to comment Share on other sites More sharing options...
Cipscis Posted May 1, 2009 Author Share Posted May 1, 2009 That would be easiest to fix with FO3Edit, but it is also possible to fix with the GECK. To do this, open up the "Data" window (where you select which data files to load), then highlight your data file and click on the "Details..." button to open the "File Details" window. Here, you can delete edits that you have made, including "delete" edits. Just navigate to the entry that you wish to remove and press the "delete" key. Cipscis Link to comment Share on other sites More sharing options...
maywire Posted May 1, 2009 Share Posted May 1, 2009 That would be easiest to fix with FO3Edit, but it is also possible to fix with the GECK. To do this, open up the "Data" window (where you select which data files to load), then highlight your data file and click on the "Details..." button to open the "File Details" window. Here, you can delete edits that you have made, including "delete" edits. Just navigate to the entry that you wish to remove and press the "delete" key. Cipscis I had that problem too, but that solution didn't seem to help at all. Link to comment Share on other sites More sharing options...
Holty07 Posted May 1, 2009 Share Posted May 1, 2009 I'm trying to get a weapon to have a chance of making the hit enemy join, my faction and stop attacking. When I couldn't get that working I tried making the character have a 10% chance of casting a spell that does the same thing. Neither seem to work, at all. Ideas? SpellSCN JesusConvertScript BEGIN OnHit StopCombat RemoveFromAllFactions AddToFaction 0001B2A4 0 END CharacterSCN JesusScript ;Follower Variables short HasBeenHired short WeaponOut short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingLong short IsFollowingShort short Waiting short PlayerTeamate ;Cast Convert Var's float Timer short iRandom ref Target BEGIN GameMode set iRandom to GetRandomPercent if (JesusREF.IsInCombat == 1) if(iRandom < 10) set Target to GetCombattarget cast JesusConvert Target endif endif END Link to comment Share on other sites More sharing options...
Holty07 Posted May 1, 2009 Share Posted May 1, 2009 Another problem.I need a Perk to add a "Button Press Listener" to the player, either by a spell, item or however. I can't figure out how to do this. Every way I have tried pressing the button does nothing. :wallbash: Link to comment Share on other sites More sharing options...
thefourwings Posted May 1, 2009 Share Posted May 1, 2009 Anyone know of a simple way to add an item (say a key) to an NPCs inventory but make so that it is hidden from the player (when you pickpocket / loot them)? Thanks,FWoFA Link to comment Share on other sites More sharing options...
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