thefourwings Posted May 2, 2009 Share Posted May 2, 2009 Just curious, I've noticed that forum support for individual problems is great, but there doesn't seem to be that much out there in the way of tutorials. Apart from the bethesda ones, I've only found about a dozen different guides. Is there a hidden goldmine I'm missing, or is it because there are TONS out there for Oblivion, and many of the practices are nearly identical? Just looking for a way to learn more without having to constantly bother people with a million questions... Link to comment Share on other sites More sharing options...
TGBlank Posted May 2, 2009 Share Posted May 2, 2009 A lot of things are equal to, or similar to oblivion.That, and Fallout's modding comunity is far younger than ob's. Link to comment Share on other sites More sharing options...
skingrad24 Posted May 2, 2009 Share Posted May 2, 2009 I wish to know which script let you know if the player is completely under water, when the o2 ui element popup Link to comment Share on other sites More sharing options...
TGBlank Posted May 2, 2009 Share Posted May 2, 2009 Well, doing it outdoors should be a piece of cake, as all water is at the same height, you can ask for getpos z and compare to a cetrain value Link to comment Share on other sites More sharing options...
skingrad24 Posted May 2, 2009 Share Posted May 2, 2009 Well, doing it outdoors should be a piece of cake, as all water is at the same height, you can ask for getpos z and compare to a cetrain value I will try, thanks Link to comment Share on other sites More sharing options...
Diehard335 Posted May 2, 2009 Share Posted May 2, 2009 I'm working of a new fort mod so I had to clear out the trees. When I tested it in-game, 2-D versions of the trees showed up, with shotty resolution. (distant trees) I have no clue how to fix this, and I've heard others asking, but they get no response. Please, This is totally destroying my new mod... Link to comment Share on other sites More sharing options...
TGBlank Posted May 3, 2009 Share Posted May 3, 2009 That's the lod... i don't know if we have tools to re-generate lods already for fo3.Safest option is to create your base in it's own custom worldspace.. like the dlcs are.There's also GTS to make it easier to you. Link to comment Share on other sites More sharing options...
lilgamefreek Posted May 3, 2009 Share Posted May 3, 2009 Hi, I'd like to thank everyone for all the help they've given me. And reward them with....... A NEW QUESTION!!! :P But in all seriousness, I'd like to know whether the "Cast" function works properly? Like if I have "Player.Cast EnchFlamerEffect SomeRef", will SomeRef light on fire and will the player get credit for the damage done? I looked on GECK and it said that it'd compile without error (as it did), but it doesn't really specify whether or not it works. Link to comment Share on other sites More sharing options...
TGBlank Posted May 3, 2009 Share Posted May 3, 2009 Cast is broke for fallout. Link to comment Share on other sites More sharing options...
lilgamefreek Posted May 3, 2009 Share Posted May 3, 2009 I am going to assume this also means there is no work around for the scenario described in my previous post. Or one that does not involve massive work arounds. Link to comment Share on other sites More sharing options...
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