thefourwings Posted May 7, 2009 Share Posted May 7, 2009 Is there a script command to easily Remove Topic in dialogue? I know I could do it by creating a quest variable, making LineA conditional on that variable and then use LineB to modify the variable, but thought there might be something like a removetopic command that would save a step(?) Link to comment Share on other sites More sharing options...
Cipscis Posted May 9, 2009 Author Share Posted May 9, 2009 There are no functions for editing dialogue - you cannot do this via script. The only way in which dialogue can be given conditions is directly via there conditions, as you have mentioned, they cannot otherwise be edited via functions. Cipscis Link to comment Share on other sites More sharing options...
duastar Posted May 10, 2009 Share Posted May 10, 2009 I changed an objects base data and want to return it to the vanilla value...basically remove the mods influence on that object. Is there a way to do this?Thanks in advance! Link to comment Share on other sites More sharing options...
Cipscis Posted May 10, 2009 Author Share Posted May 10, 2009 Yes, here is how to do it in the GECK:Open up the Data window (File > Data) end select your data fileClick on the "Details..." button to open the File Details windowFind the edit that you wish to remove from your data file and highlight itPress the delete key, and select "Yes" when promptedThat edit will now be marked as ignored, and will be deleted from your data file when it is next savedHere is how to do it in FO3Edit:Open up your plugin in FO3EditFind the edit that you wish to remove from your data file and right-click on itSelect "Remove" and, when prompted, select "Yes I'm absolutely sure", then "Yes" when promptedSave your pluginCipscis Link to comment Share on other sites More sharing options...
bekru Posted May 10, 2009 Share Posted May 10, 2009 how do i adjust the projectile node so that bullets arent flying out of the barrel at a ridiculous angle? edit: nevermind Link to comment Share on other sites More sharing options...
lilgamefreek Posted May 10, 2009 Share Posted May 10, 2009 I'm using a token for a weapon script, but I find that when ever I add the token onto Defender Casdin (the outcast at fort independence that takes tech from you), the game instantly crashes. Only possible reasons? Link to comment Share on other sites More sharing options...
Cipscis Posted May 10, 2009 Author Share Posted May 10, 2009 Couldn't really say without seeing the script, assuming that the script is the cause of the crash at least. Cipscis Link to comment Share on other sites More sharing options...
Ultimaexo Posted May 10, 2009 Share Posted May 10, 2009 Hi, sorry to ask another question but is there someway I could make a power armor a static object? I know there is one for the enclave and the winterized tb-51 but i was curious if i could do it to the others, as well is there someway I could script a NPC to run over to me and talk to me, after I talked to a certain NPC. Also thank you to those who have been answering my quetsion up until now, I don't think I say that often lol. Link to comment Share on other sites More sharing options...
lilgamefreek Posted May 10, 2009 Share Posted May 10, 2009 The script seems to work fine whenever I don't add the token. When I comment out the line that specifically adds it, it works. Here's the scriptscn FireLightUnlightScript Begin ScriptEffectStart ;addItem FireToken 1 PMS Flames01 PMS Smoke01 CIOS FlamerEffectSpell End Begin ScriptEffectFinish ;removeItem FireToken 1 IF getItemCount FireToken == 0 SMS Smoke01 SMS Flames01 Dispel FlamerEffectSpell ENDIF End The FlamerEffectSpell is simply there for compatibility sake. Obviously I experience the crash when I don't comment out the addItem function. Link to comment Share on other sites More sharing options...
TGBlank Posted May 10, 2009 Share Posted May 10, 2009 @lilgamefreekthat code shouldn't be causing the trouble. How do you have the token set up? @Ultimaexomake a static object with the armor's mesh, check how the item-giving woman of megaton or lucas simms are made to do exactly what you want. Link to comment Share on other sites More sharing options...
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