TGBlank Posted June 6, 2009 Share Posted June 6, 2009 None to my knowledge, other than equipping a weapon with the model as zoom and forcing aiming position. Link to comment Share on other sites More sharing options...
tominix55 Posted June 6, 2009 Share Posted June 6, 2009 thought so, i wanted to make that if you wear some types of helmet you get a hud view, like the power armor or stuff like tht. but ill try rigging a headhear item model and make it dissapear if you view it in third, but idk about collinsion. ty anyway, still looking so if anyone know feel free to post it. By the way how can i force aim position? Link to comment Share on other sites More sharing options...
HugePinball Posted June 6, 2009 Share Posted June 6, 2009 thought so, i wanted to make that if you wear some types of helmet you get a hud view, like the power armor or stuff like tht. but ill try rigging a headhear item model and make it dissapear if you view it in third, but idk about collinsion. ty anyway, still looking so if anyone know feel free to post it. By the way how can i force aim position?That could be a cool effect - worth trying to do if it's feasible. Link to comment Share on other sites More sharing options...
Holty07 Posted June 7, 2009 Share Posted June 7, 2009 Basically I want to do this. if Player.GetCombatTarget.GetIsCreature == 0 set blah to Player.GetCombatTarget.getav (insert AV here)Or something along those lines if you know what I mean. Link to comment Share on other sites More sharing options...
Rayek Posted June 11, 2009 Share Posted June 11, 2009 Simple Question: My daughter got a hold of my keyboard and now when I move objects in the GECK render window they turbo across the window after barely moving my mouse. Very sensitive now... I've looked but can't find the hotkey to slow movement back down. Quick answer anyone? Thanks. Link to comment Share on other sites More sharing options...
TGBlank Posted June 11, 2009 Share Posted June 11, 2009 Try right-clicking on the render window and change the options. Link to comment Share on other sites More sharing options...
Rayek Posted June 11, 2009 Share Posted June 11, 2009 Try right-clicking on the render window and change the options. That was it...found the option after right clicking on it. All this stuff you get into and the simplest answer eluded me... Thank you TGBlank. Link to comment Share on other sites More sharing options...
HugePinball Posted June 13, 2009 Share Posted June 13, 2009 Does the "Activate" entry point execute when activating or equipping items in the inventory menu? Link to comment Share on other sites More sharing options...
TGBlank Posted June 13, 2009 Share Posted June 13, 2009 @Holty07You can't object.object.variable, or object.<function that returns an object>.variable. You need to use a temporal variable.Other than that, getcombattarget on the player is HIGHLY unreliable, i devised a method for that that works better.. hmm, check this thread:http://www.bethsoft.com/bgsforums/index.ph...ng+spellcasting @HPNope, onequip does tho Link to comment Share on other sites More sharing options...
Gigashady Posted June 13, 2009 Share Posted June 13, 2009 Does anyone else crash around Arefu or parts of Moonbeam Cinema when they have Marts Mutant Mod - Zones Respawn.esp running?- Oh and I made sure that there aren't any conflicts and I slept in the game for atleast 4 days. Link to comment Share on other sites More sharing options...
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