Crowbennett08 Posted April 20, 2009 Share Posted April 20, 2009 Working on an exterior setting and I placed some placeable-water in a ditch, deleted it, tried another... tried to delete it again... and now its baked in my level... and I can't get rid of it... anyone know of a fix? have searched for the ID of the item you wish to delete in the filter for that cell? make sure all instances are deleted in the cell you are talkinig about and then load a random cell, then re-load your cell. things just might have gotten stuck, graphical glitch, it has happened to me. :whistling: Link to comment Share on other sites More sharing options...
HugePinball Posted April 20, 2009 Share Posted April 20, 2009 Question about modding with Global variables: I'm working on a mod that uses Globals. The reason is the particular original content item I'm modding uses globals, and since I'm only making some additions and not big changes I was sticking with the existing method. At first I had just created some new additional globals, and everything worked fine. Today I went further with it and was required to change the values of some existing globals. I've just been testing it, and looking all through my code confused because values coming out didn't make sense, finally now realizing that the global variable values as set in the original master (it happens to be ThePitt.esm) are still being used. I've verified in both GECK and FO3Edit that the new values are set in my ESP, just seem that in-game the values from the ESM are being used. Is it something about the globals being defined in a master, or is there something intrinsic (and probably obvious) in FO3's global variables that might be causing this? A quick reply would be appreciated :) I'm trying to work on something right now. I'll go back to searching the forums for answers now. Thanks.Well, in case anyone runs into this issue as well, my solution was to set the values of the existing globals in script, rather than trying to redefine them. Works just fine, and I suppose more proper. I'd still like to know if you're simply not able to do this with globals though. Link to comment Share on other sites More sharing options...
wtbuser Posted April 20, 2009 Share Posted April 20, 2009 Working on an exterior setting and I placed some placeable-water in a ditch, deleted it, tried another... tried to delete it again... and now its baked in my level... and I can't get rid of it... anyone know of a fix? have searched for the ID of the item you wish to delete in the filter for that cell? make sure all instances are deleted in the cell you are talkinig about and then load a random cell, then re-load your cell. things just might have gotten stuck, graphical glitch, it has happened to me. :whistling: Luckily I had a back up, but yeah, I didn't even have an instance of the object in any cell. So problem fixed... which leads me to another problem. I can't draw my weapon or "wait" in my world. Very odd. I have enemies in my level but regardless what I do I can't draw any equipped weapon. For my world space I don't have "Can't Wait" checked marked or anything.. *going crazy* ahh Link to comment Share on other sites More sharing options...
Crowbennett08 Posted April 20, 2009 Share Posted April 20, 2009 Working on an exterior setting and I placed some placeable-water in a ditch, deleted it, tried another... tried to delete it again... and now its baked in my level... and I can't get rid of it... anyone know of a fix? have searched for the ID of the item you wish to delete in the filter for that cell? make sure all instances are deleted in the cell you are talkinig about and then load a random cell, then re-load your cell. things just might have gotten stuck, graphical glitch, it has happened to me. :whistling: Luckily I had a back up, but yeah, I didn't even have an instance of the object in any cell. So problem fixed... which leads me to another problem. I can't draw my weapon or "wait" in my world. Very odd. I have enemies in my level but regardless what I do I can't draw any equipped weapon. For my world space I don't have "Can't Wait" checked marked or anything.. *going crazy* ahh Is your worldspace above sea level? have you imported a fractal map? or did you use the landscape editor? I have had numerous problems with world spaces and have temporarily refrained from working on my huge worldspace mod to preserve my sanity. :stupid: Link to comment Share on other sites More sharing options...
Crowbennett08 Posted April 20, 2009 Share Posted April 20, 2009 Working on an exterior setting and I placed some placeable-water in a ditch, deleted it, tried another... tried to delete it again... and now its baked in my level... and I can't get rid of it... anyone know of a fix? have searched for the ID of the item you wish to delete in the filter for that cell? make sure all instances are deleted in the cell you are talkinig about and then load a random cell, then re-load your cell. things just might have gotten stuck, graphical glitch, it has happened to me. :whistling: Luckily I had a back up, but yeah, I didn't even have an instance of the object in any cell. So problem fixed... which leads me to another problem. I can't draw my weapon or "wait" in my world. Very odd. I have enemies in my level but regardless what I do I can't draw any equipped weapon. For my world space I don't have "Can't Wait" checked marked or anything.. *going crazy* ahh Is your worldspace above sea level? have you imported a fractal map? or did you use the landscape editor? I have had numerous problems with world spaces and have temporarily refrained from working on my huge worldspace mod to preserve my sanity. Link to comment Share on other sites More sharing options...
Holty07 Posted April 21, 2009 Share Posted April 21, 2009 Probably a very easy question. Setting the owner of a cabinet or lockers to player means that the stuff stays forever right? As in I'm making a home for myself and if Player owns something the items within are always there? Link to comment Share on other sites More sharing options...
TGBlank Posted April 21, 2009 Share Posted April 21, 2009 Nope, that's the no-respawn flag.Also be mindful of looting npcs. Link to comment Share on other sites More sharing options...
Holty07 Posted April 22, 2009 Share Posted April 22, 2009 How does one find the no-respawn flag? I don't see it on the object when I double click them. Link to comment Share on other sites More sharing options...
TGBlank Posted April 22, 2009 Share Posted April 22, 2009 It's on the object when you find it through the world thingy. As it's a property of references and not base objects. Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted April 23, 2009 Share Posted April 23, 2009 Cipscis, I've been trying to script an alternate starting location, and I have. I just can't seem to figure out how to start a quest, and show the race gen menu along with the new starting place. Please help, and scripts with annotations would be amazing. Link to comment Share on other sites More sharing options...
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