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Sword breaker -


JamesTJ

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Sword breakers were used during the Middle Ages.

 

It is a long and very sturdy dagger with slots on one side to capture a sword blade, then a quick twist of the sword breaker could snap the opponent’s sword blade.

 

 

Here's a pic. http://www.kultofathena.com/images/HK2087.jpg

 

 

Is anyone making one for Oblivion?

 

I know we currently can't actually snap off our opponent's blades in Oblivion, but...

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I imagine it would simply use the disintegrate enchantment. Would be best if it were scripted to only work on swords though. Maybe even increase the chance to knock the weapon out of their hand too. ;)

 

LHammonds

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i like the idea, and started on a model.

 

Here's a pic: no textures and materials, just the model. What do you think?

 

 

It's a little long and thin, it looks more like a sword but that's an excellent model/mesh.

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Wow - the mesh looks good!

 

I did a bit more research, and found that these sword breakers were mostly used against narrower swords - rapiers, epees, sabers, duelling swords and other one-handed swords - not claymores.

 

I think it'd be a little difficult to snap off a claymore blade - unless the tempering had gone wrong.

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It would be awesome if this could be used in place of a shield, with a chance of breaking the opponents sword.

Actually, I believe this could be possible with OBSE. Basically, when worn as a shield, or without a shield, detect if the player is blocking. If the player is blocking, detect for a deflected hit (think one of the shield mods has a system for this), on the deflected hit, get the ref of what target is in the crosshair, check to see if this ref has a sword equipped, get that equipped sword's reference, lower its durability slightly, and do whatever else you want to make the effect a bit more complete.

 

Not something I could do since I'm only slightly familiar with OBSE, but believe it's feasable.

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