edgeburner Posted October 15, 2013 Share Posted October 15, 2013 I was just wondering (after the major league headache of getting wrye flash installed) How folks have fared with the different patching methods?Any preference?what are the differences?Will both (patches) play nice together and not grab from each other? thanks,JimCopied from another forum (To lazy to retype) :blush:I am newb to modding fallout NV and would appreciate any assistance or preference ...thanks folks,jim Link to comment Share on other sites More sharing options...
eric31415 Posted October 15, 2013 Share Posted October 15, 2013 I have only played FO3, but for this question there is no difference. The manual for FO3Edit (the other method) states that it does the same thing as Wrye Flash. But Flash gives you full control over what is contained in the patch, plus allowing you to tweak other game variables via the bashed patch. It can also handle mod installation, and has tools for lots of things. FONVEdit is a one-click solution. I had issues with it, but it seems to work well for most people. So you will only need one or the other. I use Flash. Link to comment Share on other sites More sharing options...
edgeburner Posted October 15, 2013 Author Share Posted October 15, 2013 Thanks, Eric.I loved Wrye Bash for Oblivion, but most of the posts I've managed to locate via googling seem to lean toward FNVEdits merged patch for FNV. But, after looking at the header of my current FONVEdit patch it seems to be limited compared to what Flash incorporates.should I just delete my merged patch and create a "bashed patch" ?load order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmIWS-Core.esmAdvanced Recon Tech.esmCINEMATECH.esmNSkies URWLified.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmoHUD.esmDFB - Random Encounters.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espDarNifiedUINV.espCASM.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espImproved Sound FX.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX - Merged Major DLCs.espImproved Sound FX - Project Nevada.espDFB - Random Encounters - Update - MCM.espFalloutNVCheatTerminal.espIWS-Core-Patrols.espIWS-Core-Guards.espIWS-Core-Civilians.espIWS-DM.espIWS-HH.espIWS-OWB.espIWS-LR.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Gear-Locations Doc Mitchell.espAdvanced Recon Gear - Project Nevada.espArmored Duster.espFlashlightNVSE.espBullet Impact Increased LOD.espWMXUE.espWMXUE-PN.espWMXUE-CouriersStash.espWMXUE-ArenovalisTextures-CS.espWMXUE-ArenovalisTextures.espEVE FNV - ALL DLC.espWMXUE-EVE.espProject Nevada - EVE All DLC.espDYNAVISION 2 - Dynamic Lens Effect.espELECTRO-CITY - Imaginator.espDirectors Chair.espPCB Hotkey.espmerged patch.espTotal active plugins: 63Total plugins: 72 Link to comment Share on other sites More sharing options...
luthienanarion Posted October 16, 2013 Share Posted October 16, 2013 FNVEdit is a low-level plugin editing tool, and its merged patches are but one function. You could literally create a plugin for a mod with it without ever opening the GECK except to compile scripts. That said, it actually offers much more control over what ends up in a patch than Wrye can. Link to comment Share on other sites More sharing options...
eric31415 Posted October 17, 2013 Share Posted October 17, 2013 You only need one type of patch. So if you want to use a bashed patch, delete the merged patch like you said. Most read-me files for Fallout mods refer to the merged patch, but functionally they are the same. Like you, I came to love Bash thru Oblivion, so maybe that's why I prefer it. Whichever you choose is up to you. Link to comment Share on other sites More sharing options...
drithius Posted October 17, 2013 Share Posted October 17, 2013 (edited) Use both: a manually-edited FNVEdit patch for precise changes, merged into a bash patch handling macro-level merging. Edited October 17, 2013 by drithius Link to comment Share on other sites More sharing options...
edgeburner Posted October 17, 2013 Author Share Posted October 17, 2013 Thank you for the helpfull responses, folks. :) Link to comment Share on other sites More sharing options...
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